Some good nerf ideas w/ buff ideas.

MoldyCheese1··1 votes·162 views

Hey there, :)

I'm Redlink29, and i'm just a gold 5 player who loves to add input on things like balance and overall loves to TRY and improve league,

Now for a while, chogath has just dominated because he's a capable of one shotting or half hping a tank with legit no effort, and for the most part, the blame is on Feast, Glory, and Stoneplate. now I kinda wanna go thru a step by step on this before I go into other things what I want to talk about are:

Items champions overall balance

Ok so 1st off imma go on and say righteous glory is a completely dumb item, not to be rude or try and sound like a dick, but giving tanks a ghost item with having flash or even a ghost is just kind of a big reason they are so dumb when relatively strong.

I think glory needs to be reworked or removed due to the unhealthy problems it presents:

Fast, unkillable cc bots that just tunnel vision an adc and because ghost>flash unless walls are involved, it has basically no counterplay outside of dota 2 level CC (damn those 6 second stuns.)

but to be fair a large reason why this item is so godly is because of G. stoneplate, giving the guy who wants to Zone the ability to never die is like reintroducing Dodge chance. Now, I am fine with this item, honestly, the damage reduction balances it for the most part, but I think it needs to aswell reduce true damage if you want this item to remain fair and healthy which leads me to champions.

Cho'gath:

As a whole he's "balanced", well his kit anyway; but not with the given items, Glory and Stoneplate allow a semi-balanced super tank to ghost onto anyone (along with a flash) and assassinate them, which in any term is complete bullshit.

But i think the problem primarily stems from his reworks:

Never lose stacks Better E Ultimate HP scaling

as I said this was fine by itself, but league is a game that works along side summoner spells and items and always being tankier than basically anyone along with "good" CC and something that does true damage based off of your hp is kind of unfair.

i use good CC loosely because of it being semi perma if something is landed, hit or miss its fine.

chogath up until midseason I saw as very balanced, he was a supertank with an execute ability that gave a damn good reward, but it's kind of not an execute anymore, to get it where it is now prior to these buffs he needed like 1.4k ap leaving him squishy and kinda vulnerable, and with the current cho, he gets around 6k hp leaving him godly tank wise and also turning an execute into an entire assassin combo.

to fix this I propose a few options:

Make stoneplate reduce true damage Make his ultimate true damage vs minions and monsters, while changing it to magic or physical onto champions. Nerf him into the ground (pls no) nerf the items he uses (again please don't)

but moving along with this list I wanted to talk about Kindred

as she is she's so damn hit or miss it's not even funny.

Prior to her ~3 nerfs she was completely unfair in a sense because she was able to provide damage along with a good anti loss system on her r.

but now, she takes about 13 stacks to actually be relevant compared to anything other than a support.

even with items, she doesnt exactly powerspike, sure she DOES power spike, but it's so minimal without her stack passive that is un noticeable unless the enemy team lets you stack for free.

and to be honest i think the previous nerfs onto her in season 6 should be reverted, with her new passive she is actually quite fair with them, her being able to heal off of camps is what gave her the ability to stack, off of enemy camps, she's very easy to fight and coordinate against because her passive is too predictable.

Ward camp, have a lane stop or kill her, set her behind See mark pop up in lane, ward or walk away.

she's too obvious to be good.

my recommendations are listed:

change how she stacks change her ult (it's actually a big reason why she's unbuffable its too damn good for the champions well-being) make her less predictable and give her some e buffs reapply her w heal passive make her item spikes more meaningful

as a whole she's a time bomb, but whats wrong with that? Veigar and nasus are given damage endlessly as the game goes on and they receive no nerfs (in fact nasus got buffed so he can spam his q faster and kill everything while healing for an insane amount)

GAME BALANCE

Ok people home stretch stay with me, as of right now the game is, for the most part, fine, but tanks and ADC have to much love and some mid laners are a little too obnoxious for league, one button killing is for veigar, he stacks ap, not for syndra and other walking nukes, 2-3 buttons ok, a combo 1, no.

corki is kinda dumb right now but what can you do he's corki.

and for all adcs, I think the items just need to be expensive again, more scale time, longer games, less level 7 bursts.

and, I think yasuo (FUCK this is gonna get down voted to shit) sigh needs some love

I'm not saying make him do SHIT TONS MORE DAMAGE

I'm saying reducing his q hold length was a dumb ass nerf (sorry for that) and no I'm not a yasuo main, I honestly believe that reducing his only poke tools timer by like 50% is dumb, he can legit hold his tornado for 2 seconds (while being able to throw it) until he gets PD, and can no longer stack off camps for any form of play, he didn't deserve this nerf, in fact, he needs buffs, he is banned so often for no reason and has a low ass win rate with a good learn curve he doesn't deserve to be in the dirt.

well, it you made it to the bottom thanks for reading, this took me an hour and a half to post so thanks.

PLEASE: CONSTRUCTIVELY CRITICISE ME. thank you.

1 Comments

MoldyCheese11 votes

a downvote is not constructive crit -_-

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