Idea for Fiora Ultimate

Tritus1·8/8/2015, 7:33:36 PM·2 votes·764 views

What if the healing of fiora's ultimate changed with the amount of health the target has. If the target has a low percentage of health the healing would be fairly small. If the target has full health when the ultimate is activated than the healing is increased. This could discourage players from ulting a low health target specifically for the team health bonus, while encouraging players to "shot call" on harder targets. High risk, high reward. Low risk, Low Reward. Thoughts?

4 Comments

Inphernal8/8/2015, 7:38:39 PM1 votes

Very good idea imo, Health recovery based on how much HP target had at time of ult activation. Possibly have the healing based on a percentage of the target's max hp? Synergizes well with her tank-busting passive and feels more satisfying taking down a larger target like Cho.

HumanPerfect8/8/2015, 7:48:57 PM1 votes

Please. The ult is already bad enough as is. If the GRAND DUELIST is encouraged to use her ultimate on an already dead enemy for a team heal, I think it says more about the very fundamental of the skill than anything.

Hupsis8/8/2015, 8:02:34 PM1 votes

Or what if the heal aoe had a base duratrion of 1 seconds and every vital popped from her ult increases the duration by second. So using the ult on low health target and killing it by popping one vital would only give the aoe heal for 2 seconds. Popping all 4 vitals make the aoe last for 5 seconds (the current duration).