Rejected Gnar Abililty

Taunt Master·8/7/2014, 7:10:58 AM·2 votes·1,009 views

meddler mentioned that gnar was tested with an ult called "Devour" that removed a champion from the map for 3 seconds, doing damage over time, and then he'd spit them in a direction of his choice, but this ability didn't make it to live because it didn't have the "Feel" they wanted for gnar.

Any chance of maybe recycling this ability for Chogath feast? Might be fun. Just have the true damage happen over 1.5 seconds instead of instant, and give him a unique mechanic. If the enemy player dies while devoured it gives him a stack :p.

Feast for creeps and jungle stuff could still just do 1000 true damage so his jungle doesn't get messed up.

I think this would be a really nice ability for him, it would give him a way to help deal with his immobility in some situations, like say, jungle ganks you. Eat him run away a moment, then spit him away from you while you keep running, would give him a really cool really fun iconic ability that fits him. plz riot add this.

5 Comments

Hirok08/7/2014, 11:24:07 AM1 votes

actually, i would like Chogath to work that way with all units, but the "barf" would just be to place them directly infront of him, and shorten the duration to 2 seconds, maybe as low as 1 second. I say so because it gives time for counterplay by teamates to deny cho stack/kill in risky situations simply because he doesnt instantly get his bonus. But, from a total-image perspective, barfing them back out doesn't really fit the mo of a world-devouring monster. It more says regular big-ass animal. Also, cho already has massive AoE CC. He wouldn't need more, especially not a click to win one.

Taunt Master8/7/2014, 7:36:23 PM1 votes

Time 2 TAUNT!