Riot Gameplay and Balance
Jax Counterstrike (E) cooldown lowered to 16/14/12/10/8 from 18/16/14/12/10 Grandmaster's Might (R) Flat Bonus magic resist now 20/35/50 from 25/35/45] Grandmaster's Might (R) Bonus armor now 20/35/50 + 50% bonus AD from 25/35/45 +30% Bonus AD
Cho'Gath Feast (R) now reads " If it kills a minion or monster, 50% of the cooldown and mana cost are refunded." Feast (R) cooldown increased to 80 at all ranks from 60 at all ranks.
WHAT?!?!? So... you give jax, a mobility creep champion, a PURE buff to cooldowns and scaling numbers? And you nerf cho, who's one of the most immobile blighted heroes that NEVER goes to LCS, cooldown by 33%.... REALLY?!?!? The buff to stacking on creeps is nice... but we really don't care. Cho needs help on his Q, passive, and R. Not a side-grade on his R that nerfs his late game power.
"oh boy! a buff that makes it easier to get back a 'meh' passive on an ult AFTER you die and lose, and it comes with a nerf to his ability to fight again if the enemy team has mobility or disengage of any kind!"
Riot... your concept of balance, is BULLSHIT! cue the theme song https://www.youtube.com/watch?v=6bSprGhfCso
) to pull it off every 16.2 seconds. And cho's "ult" is about to get nerfed to 80 seconds of cooldown.
.
I love him.
with in the field of ults that buff tankiness.
. I'm sure I probably missed something that drops max HP in there, but I'll get to it later.