Gnar's Passive

k0u animus·7/30/2014, 8:32:38 AM·1 votes·763 views

I just wanted to put down an opinion. We all know how cute and great Gnar's kit is. Actually it's really amazing. Pretty Balanced, maybe the only Nerf would be to Hop/Crunch (His E), but I don't like the passive much to be honest. Not the fact that you transform, get extra stats for a certain amount of time, nothing like that. I know Gnar is suppose to resemble a child, but the passive I think needs a change. The fact that we can't control when he transforms could screw up a lot of players. For example, say you at 100 fury but your enemy is almost dead. You have around 5 seconds to kill him. But you lag or he flashes then you transform. You miss the Q skill shot and now you missed out on the kill while.if you were Mini Gnar you could've hopped, flash and either autoed or Q to easily kill the enemy. This isn't really a rant but I just wanna know everyone's opinion. Maybe its just me but to me I would really like to be able to control my little Dino Gnar. Thoughts?

4 Comments

Shoken7/30/2014, 9:43:35 AM1 votes

It shouldn't. They talked about it in the Gnar reveal, it's a mechanics done to balance a champ with two forms and a new way to approach them.

Pharrøw7/30/2014, 12:59:36 PM1 votes

Mega-Gnar needs to last for 30 seconds (if that comes at the cost of slower rage early game, that's fine), and when he transforms back his health needs to scale down to however much health Mini-Gnar would have in that form.

The free health he's getting and keeping by constantly transforming in the PBE is almost broken, especially if he plays the lame game.