A suggestion for ranked
Make mmr and LP gain/loss according to how a player plays rather than grading everybody together as a team.
That means kills/assists should count the same, gold earned, cs, wards placed, fewer deaths, fewer towers down, and so on should all be taking into consideration to estimate a grade for a player.
This will not only give a more accurate reading of individual player skill, make climbing a lot more rewarding and pleasant for people actually looking to climb(not for those looking to get carried), AND it will decrease the amount of people rage quitting, flaming, and feeding. It will also get smurfs and boosters out of low ranks much faster so that legitimate players don't have to deal with being mercilessly stomped by smurfs/boosters.
So basically, everybody wins.
I know this is a team game, I know that some of you enjoy playing this game with friends and that's totally fine but I(and I'm sure many others) do not want to be graded and severely punished for a loss that was caused by a player feeding or afk'ing so I think it's kind of fair to be graded based on MY performance as a player.
Hell this will even stop people whining about them being in "elo hell" and losing because of their team, I seriously see no downside to this.
Disclaimer: This isn't me asking to get MORE LP or mmr for my wins this is me wanting to lose and gain the same amount of LP but make it according to my performance. That means if I usually get 23 LP for winning a game that will stay the same BUT if i lose the game due to someone going afk or trolling and I'm going 5/2/6 with 130 cs I shouldn't lose 18 LP like the Riven who went 1/9/0 with 32 cs then afk'd. Same way around, If I get carried and I'm going 1/12/3 I don't feel like I deserve 23 LP like the midlaner who carried me, It just doesn't seem fair and completely throws off balance in ranked.
So what do you think?