Opinions on shaco rework

ff4sk·11/9/2016, 7:41:55 AM·6 votes·2,078 views

So after playing him for a bit I can tell he's weaker than he was before. Bare in mind I built him on the recommended items rather than my old build however I did experiment just to see what still works and what doesn't.

His farming in the jungle isn't as bad as I expected it to be which is ok however ganks are a pain to do early on due to the fact you have 0 damage on your abilities besides your Q.

Cons

  • Weaker clear, boxes die far too quickly early on making farming slightly harder especially with the new aoe camps(please bring back the ability to stack them)
  • Next to no early game damage, ganks are a pain to pull off and killing a squishy takes your entire health bar since you literally rely on your auto attacks for damage, so expect to die a lot more than before since you'll be face tanking a lot of shots if you wanna get your kill.
  • Less stealth early on also damaging your ganks
  • 3 second CD on your back stab passive is too much considering all the nerfs towards all his other abilities(mainly shiv)
  • Boxes on ult are useless and people just walk away or kill one the moment they pop
  • nerf of his clone's damage vs turrets makes taking down turrets slightly a longer process
  • Back stab no longer synergizes with your other abilties, more specifically shiv taking away a fair amount of damage from your ganking

Pros

  • Longer stealth later on in the game making ganks/escapes/splitpushing a lot better
  • Shiv becomes a second smite later on against objectives like baron or dragon, very useful in taking them down quickly or stealing them away incase they smite it too early.
  • AI of the clone feels a lot better however shaco himself feels a bit clunkier than before
  • Boxes late game feel a bit more useful not quite sure why.
  • New options for different builds however shaco feels too weak to utilize those builds.

Overall I think the rework is fine however shaco needs some damage on his abilities since ganking is now much harder due to the fact you have no damage on your abilities and have to rely heavily on your autos instead, might make shaco more of a bruiser type if he stays like this.

6/10 could be an 8/10 or even a 9 if they'd buff his damage on his abilities and decreased the CD a bit on his passive

20 Comments

DrugsForRobots11/9/2016, 7:59:43 AM4 votes

I'm sure with some numbers tuning it'll be fine in the sense that it'll be functional.

I don't like it though. I don't think it adds anything to his character or enhances his theme or fantasy. I think he has outright lost a lot of the synergy within his abilities that he used to have. TBH, 20thCenturyFaux's design doesn't feel particularly clever or elegant.

For example, Shaco's Q CD is now 14s but he gets 3s off it if he hits someone with Backstab. It's functional, but then so is having a 11s CD that requires you to attack while invis to crit. The latter has a shorter window of opportunity, but... isn't that called counterplay?

It also irks me to no end that 20thCenturyFaux's solution to 'toning down his early ganks' was to nerf his invis duration rather than, IDK, make his puff of smoke more colorful and larger, and emphasize his evil laugh upon disappearing (making enemies able to hear it within a huge range)? The former works, sure, but it's not more counterplay - it's just a weaker spell. The latter actually gives sharp and wary players a chance to react, while at the same time giving Shaco a way to mind-game his opponents even harder.

sigh

Riot, please.

Shaco

Astôlfo11/9/2016, 8:00:42 PM3 votes

Trash players crying about his early game pressure instead of learning to play, and resultingly getting Shaco's early gutted as a result. What's not to love?

Barduchi11/9/2016, 6:54:31 PM3 votes

for me it feels kinda stuck. One idea would be to get the old ghost back and least be in range to do a good gank, but still, by current numbers, it just doesnt do dmg. Your strongest early dmg is your ignite... Plan b d be to farm the jungle, which but is to powerful for you, since your camp capabilities are downed also.

At max q + passive, you do less than you would before[The +1s on q is kinda beside the point; you re supposed to take risks]. Your w fear doesnt apply to dashes. Your e is weaker till mid/late game compared to the old one, but it still doesnt make up for the other lost stats.

For an all stat nerf, you got a more responsive clone, whom can clear wards, neat...


Since the clone s all you got now, making him bigger with bonuses is the only way to go. Tank bruiser shaco...


The fact that they cant detect you late, wheres i even can place boxes in invi, turns this more towards a low brain high gain game. No wonder so many animals are found among the player base.. .

Kr1sys11/9/2016, 7:13:59 PM3 votes

The changes are a bit silly, I like that they gave him some later game power, the Q duration late lets you actually get in and initiate some fights with the new clone/boxes. I wish the AI was somewhat close to Tibbers so it just wouldn't afk if you die.

Q early though does nothing. 1.5 second stealth gives you nothing.

W not stacking makes for some stupid interaction when trying to kill camps, I've had buffs spawn and the boxes aren't in range because of their proximity. Boxes not stacking really takes away their ability to do damage consistently.

E doesn't do anything unless their low, and even then it feels weaker than the old version since old Backstab is gone.

R's boxes just don't work, they still have the terrible AI tied to regular boxes, so the fear is the only reliable thing with them, although they can still easily get one shot too.

I'm still doing well with him as AD, going to try AP since a lot of the scalings and damage is tied to it.

Primaquarius11/9/2016, 7:19:05 PM3 votes

His early game is trash now

Dêcoy11/9/2016, 8:38:51 AM1 votes

Just do what Shaclone did - since he is best shaco cancer player - quit league. That's all u need to know about shaco changes.

Gookkake11/9/2016, 8:24:25 AM1 votes

I don't know what you guys have been running but he felt really damn strong in the game where i played him. His early was bad and we where losing but mid and lategame he got really ridicolous. They just changed his point of power and we have to get used to the change. Gonna try ap Shaco next could be interesting as well with 50% ap ratio on Q.