Report a player and see him in your next game

XXX3M··2 votes·457 views

Probably a lot of us had bad & toxic players Twitch in our or opposite team. I feel it is not good experience when we report them and they are back in our team in the next game (or maybe 3 next games, it happens). Ofc there is a block option but it is kinda ridiculous to block ppl if they just had bad day (some people deserve to be blocked but not every single of them).

Q for a next game and seeing them again isn't gonna feel good for both of us. Happened to me to play same top lane 3 times in a row, finally i had to block his ass :D he wasn't that toxic but just didn't give a f about trying to play any good.

Can Rito make some CD timer so that we don't have to see player we reported for like a day or two in our game. It would be nice. summoner 1

8 Comments

Sukishoo1 votes

try waiting before queuing up again, that usually works pretty nicely.

XXX3M1 votes

Sounds good, doesn't work. Kled

p.s. I always wait a couple min after game to q again, and they do it probably (some kind of mind game over there, to wait or not to wait)

TheLastShadow451 votes

I had a guy I added to my block list appear in a game like one year later(cause btw the only thing that happens when you block someone is that they can't send invites or message you).

Can Rito make some CD timer so that we don't have to see player we reported for like a day or two in our game. It would be nice.

This would actually make Challenger more annoying then it already is. Queue times would tripple(and they are already long as hell).

XXX3M1 votes

They can exclude challenger and master tier maybe. I'm gold 2 right now, there is more than enough of us for that system implement. Even plat & diamond has large pool of players for couple of days not seeing reported player.

Quepha1 votes

It encourages reporting for no reason at all other than thinking a player has lower skill than you so they don't end up on your team. That corrupts the whole review system when trying to find actual toxicity.

When dealing with limited player pools (i.e. the only instance where you'd have a reasonable chance of seeing the same player again anyways) it also can make matchmaking extremely difficult.

XXX3M1 votes

I can understand your logic to some point, but do you tell me you want to see reported team8 again in your team next game?

I'm talking about potential "one day block" here, real blocking option is also available and it's permanent so does that has negative impact on matchmaking time by your logic?

Quepha1 votes

The power of the block is directly proportional to the damage it deals to matchmaking timers. Either the block isn't realistically going to do anything or it's going to make queue times longer.

Also, that still doesn't address the more important fact that it makes reporting/blocking into something that is way more relevant for strategic climbing than it would be for avoiding toxicity. If you didn't use all the blocks you had to keep 'bad' players from ending up on your team you would be at a disadvantage to players who do.

do you tell me you want to see reported team8 again in your team next game?

I don't want that, but there's a lot of things in this world I have to deal with even though I don't want to. If there's a good solution I'll take it but you have not presented one here.

XXX3M1 votes

I have presented the solution and it is one or two day block mechanism, if u report them for feeding or flaming. Maybe after that time u forget about them and they about u. Ether way players gonna cool down after that (one day) better then after 3 minutes wait in queue for next game.

Real toxic players are lower elo. I'm gold 2 so it puts me at 13% of players (large number of players). Most of other are bronze or silver who have far far larger player pool and they are biggest flamers because they can't understand own mistakes in game. So they report more, but they cant afford it because of larger player base.

Average players play two games per day maybe, how many toxic players can u meet in a day. Not a lot.

League has like 80m players for example. One server has 10m and, if u have reported even five players in two games (and it is absurd to find that many toxic people in 2-3 games), system could afford one day blockade. Q times would't go any higher because of raw number of players. I would rather have my q time 10 sec up then seeing same kind of attitude again.

*It can't be used for climb because blocking them straight removes from all your future games. U don't see them in your and opposite team ever again.

*Also riot has special queue for toxic players and leavers already, it puts them for a longer wait time anyway.

I'm tired of repeating same answer so just write if u don't like idea about 24h block system. I'm done trying to say same thing different way. It's all good but I feel like I'm speaking chinese to you.

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