Mastery grade system at the endgame lobby

cinomenapplebae··1 votes·345 views

It would be really great if we knew what we did correctly and did wrong; A good example of how this could work is when you hover over and see the grade you see a bar below that tells you what you did wrong, if you didn't cs enough, not enough wards, too much deaths. Right now the system feels likes it's only useful for showing off to other people or using the hextech crafting system and I understand that most people can notice and understand their mistakes then translate that into their gameplay by fixing the mistakes but this could be very useful to low rank/level players that don't know what they are doing wrong.

1 Comments

Cynical Rain2 votes

The mastery system means nothing, but is a cool way to get free stuff. Statistics don't paint an accurate picture, and no matter how complicated you make a framework, a static appraisal is flawed.

For example, you could have the highest damage dealt, and most CS on your team as a Varus or Ezreal and still be worthless overall, since you weren't using the damage properly. Suppose you didn't commit to fights, and your team always died with the enemies at 2%. In contrast, assassins could have among the least damage dealt to champions, but be the MVP because they eliminated priority targets effectively.

About what I said about making the framework complicated, you could try to count "clutch heal saves", as in "healed a target at under 5% HP" or something, but there will still be too many nuances to know whether or not a particular play was good in that context. In this example, the heal could've been on someone who was going to die regardless, or whose life didn't matter at the time.

I've had games where I played ridiculously well, making plays all over the place and still gotten a B+. Even my stats painted a decent picture in a Thresh match on ARAM. Meanwhile, in another game, where I didn't play as well, I got an A+ because of whatever. Making this "whatever" clear, would be nice, but it would be abused. It also cannot be a good guideline for how you should play.

All that said, in many cases, the system does work, because the stats do have a lot of correlation with victory. Just don't read too much into it.

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