@Riot My Beef with Ohm Wrecker

Khell DarkWolf·12/19/2014, 6:49:14 AM·1 votes·1,126 views

Okay so lets talk about Ohm Wrecker cause I got a bone to pick.

Don't get me wrong, I don't doubt Ohm Wrecker's usefulness as an item because of its use for its active. Its because of the fact I never get the chance to use it.

In my games that I get the opportunity to buy it or rush it, the scenarios I'm coming across is that one too many things happen outside and away from towers.

It is also that me and my team are either trying to defend our base because the enemy team is breathing down our necks at our nexus already since we're behind or it is that my team has already taken down all of the towers down to their nexus already which we are about to win the game.

By this time that I get Ohm wrecker it is so late in the game that it is already too late to make real full use of it.

I feel like Ohm Wrecker has to be broken up into pieces and be made real real cheap so it can be brought to use in its niche category with tweaks.

What I mean by this is, I think it has to be item tier on par with something like item 3024 Glacial Shroud level or even more comparable to something likeitem 3144 Bilgewater Cutlass.

Bilgewater Cutlass item 3144 Isn't super strong on its own, sure it has some stats but it is one of the few early tier items that actually has an active on it.

Its in my opinion that Ohm Wrecker needs to be on par of an early item that gets you access to the tower active but on a first combined tier item level to ramp up its effectiveness. After that then we can create a new combined higher tier item that maybe can see a better reduced cooldown or something a little additive to the active/passive?

That would take care of that issue involving the problem with getting the item way too late in the game when there is so little to no towers on the enemy team.

The next issue to tackle is dealing with the times in between that I find you're never getting the full use of the passive/active when you're not in lane at the towers because so many objectives and fights and other stuff goes on in the majority of games.

It has to do with the item being stand alone, assuming that no items have actives or its current tower passive. What is it this item (or combined) gives to you in the mean time when you're making it used for its purpose?

Yes Ohm Wrecker has CDR, yes it has HP and some Regen. But what if it had some tiny amount of raw Movement speed like what item 3113 Aether Wisp or item 3023 Twin Shadows gets? Nothing extreme, just something for those times you get to use the raw stats of the item when you aren't by towers in lane since alot happens in a game.

I don't want to be seeing Ohm Wreckers in every game, don't get the wrong impression. But I do want to give it a chance for a niche item to succeed, I just think it needs a little love and tweaking on the subject in question of why it has problems in the current environment.

11 Comments

alaskaneagle12/20/2014, 4:35:08 PM2 votes

54367

I always considered ohm wrecker to be; the cool idea riot thought up but had no idea how to balance, still has no idea how to balance, and gave up trying to balance so they leave it in as a noob trap just so they have a cool active they can reference when people doubt they are trying to make fun items.

When ohm wrecker could be useful it can't be bought because it's to expensive for it's stats, and by the time you can afford to get it the active isn't useful at all AND you could tank a turret longer with a cheaper item which would give you more team fight potential.

Ohm wrecker is bad, they know it's bad, it's bad on purpose. It is a cool active but I don't think riot really thought it through.

Khell DarkWolf12/20/2014, 1:23:20 PM1 votes

Forgot that I left out the Zz'Rot Gate.

As far as synergy goes, it would pair okay with Ohm Wrecker but I don't think this will be enough to fix the issue as I stated that most of the problems stem from everything else that goes on away from the lane towers in objectives.

Plus I feel that Zz'Rot portal is just going to be game breaking and annoying to deal with no matter how you'll look at cooldowns or spawn rate: https://www.youtube.com/watch?v=VZCJWR16h0M

It might sound fun, but you have to think for a moment of how proxying could potentially be aggravating to deal with when its done to you.

Stalling minion waves to the point you have to stop what you're doing to go find the portal (ala singed proxy) or you can never leave that lane with a portal because the portal spawn is in their nexus base and because it only takes one more minion to push that wave into auto pushing is gonna create very one sided minion waves.

The moment you leave the lane that has portal spawns charging down the lane because the enemy team is forcing 5v 4/3's is going to take towers all on their own with them applying pressure to never let you go take care of it.

Quepha12/20/2014, 1:30:09 PM1 votes

you aren't supposed to build ohmwrecker every game, the point of "strategic diversity" is that you build to fit the situation.

if your team is behind or nothing important is happening near towers, don't build the item.

Teémò12/20/2014, 4:57:22 PM1 votes

well playing i always imagined it as a way to fight heimerdinger, as it would stop turrets from firing, long enough for you to dive kill him or perhaps some crazy solo jax player against a turret would want to use it. best use i see of it is to tower dive for a kill and use the item 3056 to get away, ap junglers like sejuani may find it good, or just to straight out say i dont care that your behind tower you can'get away xD