Warrior Enchant is now the worst Jungle item

Khell DarkWolf·4/21/2015, 2:03:17 PM·5 votes·3,782 views

So let me explain behind why this is.

Warrior enchant is picked up on most of the AD type junglers for the extra damage and of course helps with clear speed, I won't argue that it is cost efficient because it is hands down THE BEST cost efficient enchant for jungle item.

That isn't the problem though.

The problem stems from the fact that while it is cost efficient, it is Slot Inefficient.

Lets compare for a moment, before Cinderhulk entered the scene we had Warrior, Magus, Devourer, and Juggernaut.

  • Magus gives 80 AP and 20% CDR
  • Devourer gives attack speed and on-hit magic damage that scales over time on jungle farm/kills/assists
  • Juggernaut gave Raw HP and 10% CDR along with Tenacity
  • Warrior gives 40 AD and 10 Armor Pen with 10%

Juggernaut was a poor enchant because while it gave tenacity, and while tank junglers want extra HP and CDR the juggernaut enchant didn't help anyone with clear speed in the jungle to get other items. Thus anyone that could divert from the enchantment that could use it but would do better with Warrior picked warrior for the stats to help in killing potential and clear speed.

Along comes Cinderhulk, it brings in a unique passive that gives much less raw HP but higher potential to scale as the game progresses based on your items for your HP and gives you the sunfire passive which helps with jungle clear speed over time.

Now junglers that use Warrior but could divert their build path (Assassin Jarvan or tank jarvan as an example) now have a choice.

They can choose to opt out of warrior enchant for Cinderhulk or even devourer based on the notion that Warrior enchant now gives nothing really unique to the item slot.

Be realistic, while the combination cost of 63 gold from Brutalizer and your choice 1st tier jungle item (rangers trailblazer, Stalkers knife etc) is cheap to combine, it means you're committing yourself to basically keeping a Brutalizer tiered item in your inventory.

Think about it, a laner wouldn't hang on to a Brutalizer (or how about a seekers arm guard or cutlass or sheen?) all game and not upgrade it. A laner would upgrade that brutalizer into Youmouu's Ghostblade or Black cleaver to get more of it (the item stats) and their item slots to be more efficient at what they do. Warrior enchantment only gives your 15 extra AD when compared to what other enchantments could give you in terms in uniqueness and utility (stats and passives).

If you want more damage as a jungler now, it is better to itemize for damage in other items and then work your build around depending on how the game goes to what you require to continue countering the enemy.

Juggernaut enchantment was at the point where the champions that used it wouldn't rush it, they would hold off until they finished or rushed something else to help them in the environment they were in while in the game.

I don't think it has caught on fully yet, but this is my firm belief that Warrior enchantment has now entered this weird state since the emergence of cinderhulk in the jungle scene.

The only way to fix this would be to either give Warrior enchantment something unique (cinderhulk's Percent% scaling HP, Devourer's scaling on-hit damage) as an item or give it more raw stats (Magus' high raw 80 AP and 20% CDR) to compete now.

I expect there to be resistance in this notion, but keep an open mind and really think for a moment on "why buy Warrior enchantment?"

16 Comments

Sukishoo4/26/2015, 6:27:00 PM3 votes

Magus is still worse.

Nilok4/30/2015, 4:28:59 PM2 votes

Honestly, it is more than just a jungle item now, it is the only other build path for Brutalizer, which will cause AD caster/bruisers top, who use Brutalizer, to build it instead of Ghostblade. A better comparison should be comparing it to Ghostblade and buffing the abilities and cost to compete against that item targeting AD casters instead of auto attackers.

Boost the cost by 500 gold and give it some better stats or a good passive.

FlamingFrostbite4/21/2015, 2:44:19 PM2 votes

AD and AP do not work the same. I'm no mathematician but, I doubt Warrior is the worst enchantment.

Linna Excel4/26/2015, 5:07:05 PM2 votes

Well, most of the champs that could buy the warrior enchantment could also get Cinderhulk. Since you are probably going to be a melee AD jungler, that extra health is probably more tempting than a little AD and armor pen. Shyvana could go warrior, but if she doesn't get Cinderhluk, she's getting devourer because her ult scales off of AS. Vi could go warrior, but a lot of the time you aren't going a full assassin build with her unless you are 3-0 in the first 10 minutes.

Meep Man4/26/2015, 4:59:31 PM2 votes

Maybe we could give it back it's 5 AD. :D

Titanium704/26/2015, 5:54:34 PM2 votes

Well, you do have a point there, but still - i guess Magus is worse.

Magus has 80AP and 20%CDR thats fine on paper, but what does No-Tank-AP´s need? Mana, Sustain, maybe?
The only two really viable AP´s are Diana and Fiddle - Fiddle´s kit basicly allow´s him to farm 50 Minutes in Jgl without recalling or buying an Item! Diana works because she has a (double)Shield + a resourceless AP-Scaling (passive) and still has sustain issues, especially without blue.

Everything else needs some tricks to be playable (TF, Zyra etc).

Bonipherus6/20/2015, 11:26:44 PM1 votes

Well, I'd still argue that the AP jungle items are worse in general because of how AP junglers are and how midlane mages can take advantage of really good AP jungle items. I think stonewall has a really good video about it on YouTube. I suggest giving that a quick watch. So let us talk about the three real enchantments: Warrior, Devourer, and Cinderhulk. Cinderhulk basically outclasses the others right now for it's health scaling which can become really good with some more items and easy AOE clear speeds. It's good when bought and scales into late game quite well. Devourer is weaker earlier but can scale infinitely without the need to buy items of a particular type (Cinderhulk and health items). Its effect cannot work on towers but it is the best enchantment for damage in the late game, making it less versatile than Cinderhulk and poses less of a necessity on farming the jungle. But the Warrior enchantment is for that early game, it doesn't scale well later like the other enchantments but gives the strongest damaging stats an ad jungler could ask for (for how early you can get it) in the early game. The problem is mostly this: junglers are expected to be fairly tanky and have some utility and cc. Mainly if an ad jungler gets the Warrior enchantment they will get defensive items right after... but Warrior doesn't scale well. So why not just get Cinderhulk when you can become tankier and still deal some aoe damage? You still deal okay damage anyway. so why not trade that 40 ad and armor pen for some AOE damage and more health? If you mostly auto attack then Devourer will scale well and you can still build tanky with that as your offensive item. But if your team is already tanky (like a Mundo top and Leona support) and you do not scale that well from just auto attacks then you're better off not upgrading to warrior anyway and just getting a real AD item... or going Cnderhulk anyway because why not right? Gold efficiency is one thing, but slot efficiency is what truly matters.

Khell DarkWolf4/26/2015, 3:46:42 PM1 votes

bump

KMannnnn14/26/2015, 5:14:53 PM1 votes

Warrior has the upside of allowing the triple brutalizer build, which is just all the early game power champs like Khazix LeeSin and Rengar really want. The problem is that if you don't snowball, you fall off even harder because you're squishy as heck and you can't kill people to save your life, which makes other options a lot safer. And as we all know, the safest option is always the best when you're trying to win consistently.