Warrior Enchant is now the worst Jungle item
So let me explain behind why this is.
Warrior enchant is picked up on most of the AD type junglers for the extra damage and of course helps with clear speed, I won't argue that it is cost efficient because it is hands down THE BEST cost efficient enchant for jungle item.
That isn't the problem though.
The problem stems from the fact that while it is cost efficient, it is Slot Inefficient.
Lets compare for a moment, before Cinderhulk entered the scene we had Warrior, Magus, Devourer, and Juggernaut.
- Magus gives 80 AP and 20% CDR
- Devourer gives attack speed and on-hit magic damage that scales over time on jungle farm/kills/assists
- Juggernaut gave Raw HP and 10% CDR along with Tenacity
- Warrior gives 40 AD and 10 Armor Pen with 10%
Juggernaut was a poor enchant because while it gave tenacity, and while tank junglers want extra HP and CDR the juggernaut enchant didn't help anyone with clear speed in the jungle to get other items. Thus anyone that could divert from the enchantment that could use it but would do better with Warrior picked warrior for the stats to help in killing potential and clear speed.
Along comes Cinderhulk, it brings in a unique passive that gives much less raw HP but higher potential to scale as the game progresses based on your items for your HP and gives you the sunfire passive which helps with jungle clear speed over time.
Now junglers that use Warrior but could divert their build path (Assassin Jarvan or tank jarvan as an example) now have a choice.
They can choose to opt out of warrior enchant for Cinderhulk or even devourer based on the notion that Warrior enchant now gives nothing really unique to the item slot.
Be realistic, while the combination cost of 63 gold from Brutalizer and your choice 1st tier jungle item (rangers trailblazer, Stalkers knife etc) is cheap to combine, it means you're committing yourself to basically keeping a Brutalizer tiered item in your inventory.
Think about it, a laner wouldn't hang on to a Brutalizer (or how about a seekers arm guard or cutlass or sheen?) all game and not upgrade it. A laner would upgrade that brutalizer into Youmouu's Ghostblade or Black cleaver to get more of it (the item stats) and their item slots to be more efficient at what they do. Warrior enchantment only gives your 15 extra AD when compared to what other enchantments could give you in terms in uniqueness and utility (stats and passives).
If you want more damage as a jungler now, it is better to itemize for damage in other items and then work your build around depending on how the game goes to what you require to continue countering the enemy.
Juggernaut enchantment was at the point where the champions that used it wouldn't rush it, they would hold off until they finished or rushed something else to help them in the environment they were in while in the game.
I don't think it has caught on fully yet, but this is my firm belief that Warrior enchantment has now entered this weird state since the emergence of cinderhulk in the jungle scene.
The only way to fix this would be to either give Warrior enchantment something unique (cinderhulk's Percent% scaling HP, Devourer's scaling on-hit damage) as an item or give it more raw stats (Magus' high raw 80 AP and 20% CDR) to compete now.
I expect there to be resistance in this notion, but keep an open mind and really think for a moment on "why buy Warrior enchantment?"
and
really want. The problem is that if you don't snowball, you fall off even harder because you're squishy as heck and you can't kill people to save your life, which makes other options a lot safer. And as we all know, the safest option is always the best when you're trying to win consistently.