Darius Q Change Suggestion (for fairer game play)
Hi, First of all I'm 314dokg, I play mostly in the GPL PH server.
After the Juggernaut Patch, I was happy that the changes are decent and really cool newer mechanics such as Garen's Villain Passive, Mord's Support Play style, Skarner's new jungle play style... i really find them fun... but I don't see the fun in Darius (only his Q) i mean the Passive is ok, making him a good Dunker with his Ult knowing that he can deal the full damage once his Passive Stacks is already maxed out. But his Q, i mean, He's already really strong with the Passive + R combo. he can give full stacks with his passive to the enemy with one auto attack or a hit from his Q.
The only thing i find unfair is that his sustain is over the charts. Especially when you build him a HP Tank Bruiser kind of champ. like if Darius hit like 3 enemies with his Q, his heal is insane. Plus his Q has a decent short cooldown, so that he could spam it until he goes back to full health esp in team fights.... so here's an idea to make it more fairer...
If you remember Fiora's old passive, where she auto attacks she gain HP regen... so i was thinking instead of
Q - Darius is healed 10% of his missing HP for each enemy he strike (max 30%)
to
Q - Darius gains 100%/125%/150%/175%/200% bonus HP Regen for 1/1/2/3/4 seconds for each enemy hit (max 3 enemies) and Grievous wounds will be 50% less effective on Darius during the duration of his HP Regen.
For me i find this Change more fairer, still keeping Darius a good sustain in lane, and still a good fighter.