MYMU Malzahar - From the Prophet of the Void, to the Void Commander?
Thanks to critical responses I finally feel like I am done with my critique about malzahar.
I hope this can reach through to Riot
In general I had a few issues with the new Malzahar Kit.
First of all I don't like the new splash and In-Game model only because of one reason: You can't see his face in both of them. I don't know why but that bugs me SO much. Malzahar has his face covered up I know, but earlier you could at least see his eyes properly. If you could do some work on that, that would be really really great!!!
A lot of my gameplay issues have been resolved, and I came to realize that malzahar has potential to be even more fun than before. But before that can happen there are a few issues that still remain and I want to adress them.
Void Shift (Passive)
Thoughts: While I love his new passive and it's effect would please me on probably any Champion I think this ability is too strong right now, for a backline mage. The Cooldown might beter be increased.
Suggestion: Change Cooldown 24-6sec (- 1s per level) to 21.5-12sec (-0.5s per level)
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Q - Call of the Void
** Thoughts:** The Base damage and Silence reduction seems fair to me but Malzahar's impact with this skill got signigficantly reduced.
Suggestion:
- [New: Fear the Void] Increased Cooldown to 8 seconds. AP ratio back to live (0.8AP)
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W - Void Swarm
Thoughts:
- Voidling summoning lacks some SFX. I really want to see some void-ish effects.
- Voidling's target focus is a worse AI than before.
- Voidlings are heavily conditional, and feel very weak if you don't manage to get 3 up.
- Voidlings and their respective damage lack Clarity
- Voidlings spawn on weird places if there's not enough space
Suggestion:
(These are just experimental ideas, which is why I didn't include any math)
- Please give them better visuals upon spawning. It feels SO clunky and Old.
- Reliablility: Fix the priorization like on creeps: Voidlings also draw aggro when Malzahar takes damage from a nearby champion.
- A Stock System for Voidlings still sounds like a better idea to me.
- Gaining Charges over Time, and on Large Monster Kills -> to ensure Jungle reliability.
- Similar too the Old Voidlings: That means increased duration, health and damage but no chain spawning anymore
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**E - Malefic Visions **
Thoughts: The percentage Mana Restore seems very very fine to me. A reduced Silence is good too.
Yet, I'm not pleased with the low scaling of this Ability. Farming and Lane Pressure has been reduced because they feared the point and klick damage so much. The refresh also feels odd, because you want to wait as long as possible to get your Maximum damage off.
Suggestion:
These changes could improve laning, and still keep the Point-and-Klick damage low.
- [NEW: Is that Jhin?] On each bounce the spell's total damage increases by 5%. (On Rank 5, After 6 Minion Kills, the spell damage will reach 280 (+0.91AP) damage.)
- [NEW: Ongoing Oblivion] Doesn't refresh anymore, but increases it's duration by 1.5 seconds upon hitting Q or R on an affected target.
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R - Nether Grasp
Small Math About Nether Grasp:
- Minimum Damage: 15/20/25% Max health
- Maximum Damage: 30/40/50% Max health
Thoughts:
While i think the % Health damage is good, The AoE feels somehow out of place. If flashed on time, you can avoid any damage from the ultimate's zone too.
These Changes are just nerfs, that could've been done better. There is no Face-Melting anymore this is just a slightly stronger Null Zone combined with CC. Math Note: before patch 5.24 in November 2015, his Null Zone did nearly the same damage as his whole ultimate does now: 4/5/6/7/8% (+0.01AP) damage.)
Suggestion:
- [Removed: No Zone!] No AoE Damage
- Following are a few possibilities I'd love to see:
- [1. NEW: Face Melting] Deals now 25/35/45% (+0.03 AP) of the target's maximum health over 2.5 seconds.
- [2. NEW: Gaining Flatness] Flat Damage: 100/200/300 (no scaling) + 10/15/20% (+0.02AP) Max Health
- [3. NEW: Voidlings Arise] Deals 15/20/25(+0.02AP)% Max Health damage and increases all other damage from Malzahar by 20% for 5 seconds.
(Math is still a subject to change)
What do you think about thte new Malzahar Kit? What do you think of my Suggestion? Share your thoughts!