MYMU Malzahar - From the Prophet of the Void, to the Void Commander?

Onkel Malte··4 votes·1,373 views

Thanks to critical responses I finally feel like I am done with my critique about malzahar.

I hope this can reach through to Riot

In general I had a few issues with the new Malzahar Kit.

First of all I don't like the new splash and In-Game model only because of one reason: You can't see his face in both of them. I don't know why but that bugs me SO much. Malzahar has his face covered up I know, but earlier you could at least see his eyes properly. If you could do some work on that, that would be really really great!!!

A lot of my gameplay issues have been resolved, and I came to realize that malzahar has potential to be even more fun than before. But before that can happen there are a few issues that still remain and I want to adress them.

Void Shift (Passive)

Thoughts: While I love his new passive and it's effect would please me on probably any Champion I think this ability is too strong right now, for a backline mage. The Cooldown might beter be increased.

Suggestion: Change Cooldown 24-6sec (- 1s per level) to 21.5-12sec (-0.5s per level)

**_

Q - Call of the Void

** Thoughts:** The Base damage and Silence reduction seems fair to me but Malzahar's impact with this skill got signigficantly reduced.

Suggestion:

  • [New: Fear the Void] Increased Cooldown to 8 seconds. AP ratio back to live (0.8AP)

**_

W - Void Swarm

Thoughts:

  1. Voidling summoning lacks some SFX. I really want to see some void-ish effects.
  2. Voidling's target focus is a worse AI than before.
  3. Voidlings are heavily conditional, and feel very weak if you don't manage to get 3 up.
  4. Voidlings and their respective damage lack Clarity
  5. Voidlings spawn on weird places if there's not enough space

Suggestion:

(These are just experimental ideas, which is why I didn't include any math)

  • Please give them better visuals upon spawning. It feels SO clunky and Old.
  • Reliablility: Fix the priorization like on creeps: Voidlings also draw aggro when Malzahar takes damage from a nearby champion.
  • A Stock System for Voidlings still sounds like a better idea to me.
  • Gaining Charges over Time, and on Large Monster Kills -> to ensure Jungle reliability.
  • Similar too the Old Voidlings: That means increased duration, health and damage but no chain spawning anymore

**_

**E - Malefic Visions **

Thoughts: The percentage Mana Restore seems very very fine to me. A reduced Silence is good too.

Yet, I'm not pleased with the low scaling of this Ability. Farming and Lane Pressure has been reduced because they feared the point and klick damage so much. The refresh also feels odd, because you want to wait as long as possible to get your Maximum damage off.

Suggestion:

These changes could improve laning, and still keep the Point-and-Klick damage low.

  • [NEW: Is that Jhin?] On each bounce the spell's total damage increases by 5%. (On Rank 5, After 6 Minion Kills, the spell damage will reach 280 (+0.91AP) damage.)
  • [NEW: Ongoing Oblivion] Doesn't refresh anymore, but increases it's duration by 1.5 seconds upon hitting Q or R on an affected target.

**_

R - Nether Grasp

Small Math About Nether Grasp:

  • Minimum Damage: 15/20/25% Max health
  • Maximum Damage: 30/40/50% Max health

Thoughts:

While i think the % Health damage is good, The AoE feels somehow out of place. If flashed on time, you can avoid any damage from the ultimate's zone too.

These Changes are just nerfs, that could've been done better. There is no Face-Melting anymore this is just a slightly stronger Null Zone combined with CC. Math Note: before patch 5.24 in November 2015, his Null Zone did nearly the same damage as his whole ultimate does now: 4/5/6/7/8% (+0.01AP) damage.)

Suggestion:

  • [Removed: No Zone!] No AoE Damage
  • Following are a few possibilities I'd love to see:
  • [1. NEW: Face Melting] Deals now 25/35/45% (+0.03 AP) of the target's maximum health over 2.5 seconds.
  • [2. NEW: Gaining Flatness] Flat Damage: 100/200/300 (no scaling) + 10/15/20% (+0.02AP) Max Health
  • [3. NEW: Voidlings Arise] Deals 15/20/25(+0.02AP)% Max Health damage and increases all other damage from Malzahar by 20% for 5 seconds.

(Math is still a subject to change)

What do you think about thte new Malzahar Kit? What do you think of my Suggestion? Share your thoughts!

11 Comments

morris13 votes

As a biased AD Malzahar enthusiast I'm certain that AD Malzahar is more viable right now than AP Malzahar, they only amplified the strengths of AD Malzahar (high base damage on other skills with horrible AP ratios) and made him way more durable so he can maximize voidling damage, also now you can abuse the fact that Voidlings scale with total AD by getting Sterak's. Not to mention 5~ voidlings out at a time means instant Black Cleaver armor shred. Honestly this is everything an AD Malzahar could dream for. I'm sorry for AP ones though.

Meowstic F2 votes

No.

New Malzahar is OP.

Saying that his voidling deal no damage while playing AP is extremly false.

His combo is deadlier than ever and now, even if you get interrupted on the ult, the ennemy will still take damage thanks to the zone + voidlings + refreshed w. And the voidlings HURT a lot since you can have like 5+ on you ennemy.

Please stop.

Onkel Malte1 votes

I won't stop. I think they lack clarity, reliability and controllable damage.

I acknowledge that their damage is damn high, and IF you manage to bring theim all up they are strong as fuck for about 3 seconds- even on an AP build. But even not so smart enemies can kite or evade them, and if they destroy the first one - Boop - none will even spawn anymore.

Also When Ulting, Even when they take the full load of damge in the zone - which is highly unlikely because champions tend to MOVE for god's sake - Magic Resistance will counter most of the ult's damage.

And Please... don't tell me what to do. This is my opinion, and not some kindergarten rage.

Meowstic F1 votes

Except you forget the fact that he ult supresses your target for 2,5 sec. In 2.5 sec, they're mostly dead unless you're 5 level behind. You have rylais, they won't be able to "kite" them or they'll prolly be dead anyway.

I think you want malzahar to be an artillery mage or something. He's not.

He'll still be the virus propagator that pushes lanes with one spell. He'll still be the anti assassin.

He'll just be a lot better for the second one. Also he can wreck jungle camp so fast and make his voidlings tank hits... So it'll help your team for drake etc.

NO ONE wants to tank all the voidlings/get silenced/stay in the ult zone etc.

So please. He's hella stronger than he currently is on live.

Beoridas2 votes

He is very strong , do not mistake it. That being said, that void minion spawn is odd. I think his rework is neat and all, but very odd W.

Oleandervine2 votes

Prophets have followers, so those devout voidings are exactly that.

Onkel Malte1 votes

{quoted}

Prophets have followers, so those devout voidings are exactly that.

That's not quite accurate, allthough they behave like mindless followers atm.

Nevertheless he would have human folowers. Because the voidlings are the things he prophesies.

Onkel Malte1 votes

**UPDATE 4/24: ** Upcoming PBE changes are heading a bit in favor of AP scaling.

I'm still not satisfied with the base damage on E and the refresh. Also overall damage output on R in the Zone still bugs me as explained above.

W's changes get better every patch, but SFX, Reliability and Clarity still are missing something.

Most other stuff now seem's fine to me.

Critmaster Garen1 votes

technically his entire kit is still there, since they just combined his w with his r.

Onkel Malte1 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=qQwYHR9W,comment-id=0005,timestamp=2016-04-24T14:02:11.231+0000)

technically his entire kit is still there, since they just combined his w with his r.

I didn't say his kit vanished. I think it just needs adjustments.

They pushed power from all his remaining abilities to his W which isn't really reliable at the moment.

Onkel Malte1 votes

Update 4/28

  • Generally worked over a lot of stuff
  • Removed Ability Description
  • Reworked some major ideas due to PBE udpate.
  • General Voidling Suggestions improved
  • Finally found a option to improve laning with E

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