I thought of a genius idea to balance out Vayne

l MrD l··2 votes·943 views

Vayne is a champion who excels at killing tanks quickly but also dealing high damage to squishy targets at the same time

thanks to guinsoo and her R buff shes too strong again quickly dealing damage and proccing a lot of Ws

I thought of the idea of

Making her W which currently deals 4/6.5/9/11.5/14 % max health as true damage only do 1% throughout all ranks... however if the target has for example 1000 more health than vayne or has over 3000 as another example thats when her W again does the 4/6.5/9/11.5/14 % max health as true damage but only to them target,s with the greater health pool, as well as that damage to targets recently condemned into walls

This way shes not getting lots of uncounterplay damage from W and can function as a standard crit ADC which still has outplay potential thanks to the R buff she recently got but at the same time maintaining her tank killing potential

9 Comments

Frosted Tips5 votes

Wait I have a better idea. Remove Phantom Hits from the game and boom she can be balanced.

Abibyama II2 votes

And others on hit champion will suck dicks nice one my guy

Just nerf Vayne

Frosted Tips4 votes

No just revert all the nerfs they recieved due to this broken mechanic.

Abibyama II1 votes

4Head

ZephyrDrake1 votes

[{quoted}](name=Frosted Tips,realm=NA,application-id=3ErqAdtq,discussion-id=qEe5asel,comment-id=000300000000,timestamp=2019-03-22T23:56:31.172+0000)

No just revert all the nerfs they recieved due to this broken mechanic.

And by "nerfs" you mean what? Any examples?

Pokemonred2002 votes

The ones I can personally think of, off the top of my head, are:

Because of their synergy with Phantom Hit was on Enchantment: Sated Devourer:

Xin Zhao's AP Ratio on his healing was reduced to 40% from 70%

Pre-rework Kayle had her AD cut because of her strength with Phantom Hit

Shyvana's Q AD ratio was cut because of how strong she was with Phantom Hit (though it was cut again because of PTA last year, and now the skill isn't leveled much at all anymore)

Master Yi's interaction with Devourer + Titanic Hydra + old Rageblade (the Tiamat one) made tank builds obnoxious on him, which is why his E now scales on bonus AD instead of total AD, alongside his R duration changed from 10 seconds + 4 seconds on champ takedown to 7 seconds + 7 seconds on champ takedown (which made it worse at the start of the fight, but better if he could continuously reset it)

Because of their synergy with Phantom Hit currently (on Guinsoo's Rageblade):

Kog Maw had his W damage cut by 2% at max rank (this was half reverted, though)

Varus had his passive AS ratios cut in half because of how strong his on-hit build was when his W active was added.

Rageblade contributing to giving AP Kai'sa the best mix of in-class DPS, Durability, and Burst post 8.11 was in part due to Phantom Hit making her passive stack notably quicker, though there were other contributing factors to her strength with that build as well.

I would bring up Jax's ult nerf, but unlike the others, I don't think Rageblade had much to do with that nerf at all.

kingDeDeDarius2 votes

I like this, though (and in fairness I hate vayne especially as a Darius player) I believe it would be better if she did the full scaling W more like as follows: Lvls 1-6: enemies with 250 more hp 7-11: 500 more hp 11-15: 750 more hp 16-18: 1000 more hp And maybe for half value for enemies who are halfway or more between the target value.

ModThe Djinn2 votes

It's an interesting suggestion, but I suspect it would cripple her lane excessively, as W tends to be her first max and this effectively makes that ability worthless until the late game, and even then makes it fairly worthless into any non-tank. It heavily damages her role as a duelist as well, leading to an overall outputs that I'd hazard would basically remove her from consideration in any position.

If you want to nerf her ability to shred squishy targets, I'd actually look at her base damages. Her W isn't a super high contributor against less durable targets, and so you might get more mileage from actually buffing her W while stripping bonus damage from her Q, lowering the minimum damage of her W against champions (but retaining the maximum), and reducing the damage ratios on her E. That would keep her effective against tanks and when she can maximize her up-time on a target, but it would reduce her burst, which is the biggest issue against squishy characters.

skills of luck1 votes

I feel like a lot of tanks will opt out of building hp against her if this occurs, and just focus harder on base stats with items like frozen heart and thornmail. Obviously it'll be less optimal but the tanks still gonna be tanky and vanye won't be able to do jack against them. But yea she needs a nerf of some sort, hurting my soul in her current state.

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