Changes to Mundo

Talll·6/7/2015, 9:21:49 PM·1 votes·452 views

Read this first please: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/sLKuOfEE-mundo-has-identity-crisis

I picked up playing Mundo after I saw his Mundo Corp. skin (because one does not simply "Deny" the Mundo Corp) and I might just be bad with him but I feel Mundo could really use some changes. The link I provided at the top is to a post about his issues, and I think they cover it pretty well, and I'm here to give some ideas to help put Mundo Corp. back in the top lane to dominate the stock market.

Mundo's ABC's to Success; Always Be Cleavin!


**Infected Cleaver: **

Active: Keep this pretty much the same, if anything maybe increase the range from 1000 to 1200 and keep the width.

Passive: If Mundo is going to be a tank, he really needs some CC to help him with that. Mundo's abilities could really use some more synergy, to set up more cool, and epic combos. After hitting a champion, or large minion/monster with his Infected Cleaver, the target is marked with Infection, causing them to take 25/45/65/85/105 Physical Damage over the course of 3 seconds, and in addition if Mundo auto - attacks the target after activating Masochism within the 3 seconds that the target is taking damage, the target will stop taking damage, and they will be stunned for 1 second.


Burning Agony:

Active: Keep the damage, but have it be Physical Damage, and have it scale off of Bonus Damage (Damage Mundo Gets from items). If Mundo's abilities are going to cost him health to cast, and he's going to be a tank then in my opinion there is no reason to have an ability that is going to literally drain health from him to deal a some damage (EVEN THOUGH HE'S A TANK!!!). I cant decide on how much health this would cost (still per second), but I would make this ability similar to Shyvana's Burnout, and have it give Mundo a temporary speed boost, while dealing damage (still Physical Damage!) to targets around him. This would last 7 seconds at all ranks, and the speed boost he gains would stay at a steady rate, and not decrease as the time goes by.

Passive: For every unit Mundo kills with Burning Agony he gains back a certain amount of health. (The amount he gains back would go with how much it costs, and since I couldn't decide on that I can't really put how much he would gain back)


Masochism:

Active: Keep this overall the same, the damage is pretty good and health costs are alright. I would make it a bit more obvious when he activates it, so the enemy laner (or jungler) can counter play this and disengage.


Sadism:

Active: In my opinion the speed boost and healing effect are not really good enough for the cool down to be how long it is. Either lower the cool down, and lower the healing and speed boost just a little; making it a ability to use in lane to keep yourself healed up nicely, and put pressure on the enemy, or increase the healing and speed boost, and increase the cool down just a little, to make it more of a emergency only heal.


Adrenaline Rush:

Passive: This passive is pretty good once you get into a late game status, and have over 4k health and will heal 12 health every second, but even then that's not really the best it could be. I think it should be bumped up to .5% of his maximum health per second, and after being out of combat for 15 seconds this increases to .6% of his maximum health.

Well that's it, please remember this is only my opinion in ways to help change Mundo. Thank you for taking time to read this!

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