From a design perspective,is it fine giving an ability overloaded damage because of a utility spell?
WARNING:WALL OF TEXT As you guessed from the title,dear no lifers Board users,Bored users and trolls I am talking about a utility abilities,specifically on carry champions. My opinion is that's it is unhealthy to make an ability very strong because of another complete utility ability,it creates I believe lack of counterplay an -don't more of a hit or miss ability,it basicly does ALOT more damage than it should do,in the cost of another's spell being complete utility,creates a hit or miss-feast of famine situation. Either you hit it,and do a lot more damage than expected,or missing it,and missing an important majority of your damage,if it can be missed. Take for example,Ryze: Type is a carry battle mage,his Q is a skillshot,the main source of his damage-but when hitting a "fluxed" target(marked by his E) It deals DOUBLE the damage(scale With E rank) considering it doesn't already a nice chunk when not "fluxed" It creates the hit or miss situation,Q for double damage,or miss your main sources of damage,considering they are 2 basic abilities on low cooldown,it feels too powerful. And all of that is a true the cost of a mage's ULTIMATE Realm Warp dealing no damage. Another example is Anivia's E,dealing double damage against chilled targets,or fully charged R,at the cost of w being pure utility(and cc) Another example is Khazix's Q,molesting isolated targets,because His E deals 1% max health damage and R dealing none Taliyah's fully thrown Q tearing A_nuses apart like another mages 2-3 spell combo because her W deal a no notabale damage and R is pure utility(and cc)
And so on,i believe you get the the idea My question,do you think it is fine to exist?why or why not?
, I'd still argue that she has a bit too much power before level 6, as her basic abilities need to compensate for her missing combat power of the ultimate. What I'd like Riot to do was to increase her early passive, Q and E CDs by 1 second and then have ultimate possess a passive that decreased her base cooldowns by 1/1.5/2 seconds at ranks 1/2/3.
Quinn is also an example for proper power allocation for her second utility spell W, Heightened Senses. This spell comes with a passive that makes proccing Harrier give AS and MS, and that scales with W's rank.
, who, despite his other flaws, had proper power allocation for his W utility spell (imagine if W did not have that increased AD passive, and had increased AD ratios instead - snowball galore), or
, who gets increased effectiveness against tanks with E ranks.