Revamped AP items
I was really looking forward to the new items and build paths, thinking it would be beneficial that the items seemed slightly stronger and the fact that change is fun. However, from my experience today, it has just slowed my normal item path down incredibly, and has really detracted from my enjoyment of the game.
I do appreciate the thought process that went into this, but I can't help but feel that you guys did the opposite of what you were intending to do. There was no real need to reduce the cost of
when really the only thing you should have done is have
build into it. The replacing of
with
on most AP items is not enjoyable, it's painful. Not to mention that the
in the
has been replaced with
has utterly gimped building it.
All of my items seem to take twice as long to build now, with HUGE gaps in-between, which was what I thought you guys were trying to avoid by the price reduction of
, but unfortunately you just seriously slowed down most AP builds, have created huge gaps in item builds, and have taken away any sort of actual build that went along with creating the items. This is really just not a very well thought out patch, and the system here is more broken than what you were trying to fix.
TL;DR - Have
build into
and revert the build paths of the items you changed.
/
doesn't build into
, offensive itemization is designed to be proactive. Tanks were given
building into
because defensive itemization is intended to be reactive, so that you can buy
are my main ones... talking an extra 400+ gold extra now per pre-upgrade item for each of them.