"We know we haven't accomplished the individual skill part with Dynamic Queue"
"The bridge may not be be doing a great job of getting cars across, but we have a solution involving multiple other systems that will be implemented at some point in the future. Yatta yatta yatta you can't wait to have a perfect bridge"I took some liberties with the quote
It's pretty frustrating hear "the system doesn't do as good a job recognizing individual skil as the old system, but..." as if that was just some silly nice to have in the old match making system. It's a **ranked **ladder, the whole point is recognizing individual skill. You had a great match making system, and you replaced it with a fundamentally flawed system. But somehow, the fundamentally flawed system is better foundation to build this great game on for the next several years? I say fundamentally flawed because MMR values earned in group will have a different meaning than MMR values earned as a solo player. The system and the players won't know the difference, but the difference is real.
How this has effected my gameplay experience.
- It feels like I get ignored by my team much more since dynamic queue. Team doesn't chat much, likely because they are on separate VOIP programs.
- groups don't ping as much, since they are used to altering their group with VOIP.
- Groups play selfishly for their small group. In my experience groups of 3 or 4 ignore the solo team members at the expense of playing as a 5 man team.