Zoe gets rewarded too much for missing her E
This ability is single-handedly one of the strongest cc's in the game on a basic ability. It's a long range high speed nuke that easily follows up to a one shot. On top of this, she gets cooldown reduced every time she puts an enemy to sleep, which results in it being very spammable. In addition to this she can miss it, and have a trap that lasts 4 fucking seconds. To relate to this,
ult lasts 4 seconds when at level 16. My suggestion to this would be to nerf it (obviously).
How?
-Nerfing the trap. Even though this thing gets popped by minions, it's still pretty bullshit to play around.
-Taking away the cooldown reduction for hitting it. It has a low cooldown for such a strong ability anyway, why have it?
-Base damage. 60 Damage (+40% AP) is kind of stupid at level 1. This makes your E-Q combo do 106% AP damage + 40% AP True damage +
60 / 100 / 140 / 180 / 220 E Base damage + 60 / 100 / 140 / 180 / 220 E Base True Damge +
45 / 75 / 105 / 135 / 165 Damage.
Her damage can easily one shot an adc from a huge distance, even if she is behind. This creates a frustrating champion to play against, because even though you shut her down, she still manages to one shot you or do a massive chunk of your health and slow/cc you.

(ops,my bad)
then ult which won't be used as damage (or their damage is low)
(low damage,good for her mobility,after early game she can't hit all her ult damage if she don't want to die)
(will mostly use his ult for escaping/preventing damage,you rarely make an use of its damage)
(good only for disengage/insec,using it as damage makes no sense since a soldier AA deals more damage and it have less cast time)

