[{quoted}](name=Sire Hippington,realm=EUW,application-id=3ErqAdtq,discussion-id=KcPXbPoQ,comment-id=000300030000,timestamp=2017-05-02T13:31:23.359+0000)
If that actually is the case, then riot admits with that that they are incapable of balanceing the 4 dragons against each other and that's a bit sad.
The declared aim with of the elemental dragons was that they are prettymuch equally strong, with priority based on teamcomp. If there is a clear tier order for dragons independend of teamcomps, then the balanace of dragons celarly failed.
Not necessarily
I mean when you are offered 4 different options, unless they are all exactly the same option masked as 4 different ones (which would be meaningless and even worse because it would upset people), there is always going to be a favorite one... which does not mean that it isn't balanced with the others or the favorite choice is the most efficient
Tbh, it's easy to see why "+% AD/AP" is a snappier concept to spread and seems more desirable on paper than the other options (and +% damage on towers" is the next one in the order ), and thus you could consider also this thing when balancing, but that doesn't mean automatically the other options are bad
For example, if the enemy team has a Lux with Morello + Luden and/ or a Teemo with their annoying as fuck AoE/DoT effects, it is better to have those ocean/double ocean buff because f**k off their cancerous thing, thanks to that I'm not going to get poked and then burned down by their obnoxious spells while I get in position to wreck them, than those infernal or mountian buff that seems more desirable but I can't use because I can't get my hands on them...