Why are some numbers given as "per 5 seconds"?
Suppose you have 3000 health. Warmog's will give you "450 health every 5 seconds" when it's active. I'm curious why it doesn't just say, "90 health every second" instead? It seems that much more easy to me if you know flat-out, "Okay, these runes give me 0.3 extra mana regen per second" instead of having to figure, "Okay, I get 1.8 extra mana regen per five seconds, so lemme just divide those by 5 to see what I actually see added to the number on my Mana bar".
Garen's also got a Passive that recovers per 5 seconds, which makes it a bit harder to gauge how much he's getting per second.
BASICALLY, I think it'd be much better for readability and immediately knowing what you get exactly if stats were listed "per second" instead of "per 5 seconds", and I'm curious why Riot's opted for a "per 5 seconds" structure instead.