Dear Riot, Please Deals With The Tanks

Support Boyyy·3/1/2018, 2:21:41 AM·1 votes·419 views

You know, before, I thought people were just exaggerating about how tanks are completely unstoppable and deal way to much damage thanks to the new runes. After losing a game to a team full of tanks, however, I came to the realization that it's true. When I say a team full of tanks, I don't mean like they had 3 tanks, it was all tanks. Volibear Top, Galio Mid, Shyvana Jungle, with Pantheon and Leona Bot lane. They won purely because they could shrug of any damage we threw at them. Wait, aren't tanks supposed to have low damage to make up for their incredible defensive abilities? That's how it used to be, not with the new runes, though.

Now, it wasn't just this past game that made me realize it, in ranked I could already tell who's going to win in champ select, not from who has "better" champions, but purely from who had more tanks. The enemy team has a tank jungler and tank top while we only have a tank in top? They win. The enemy has tank jungler, top, and support? They win again, might as well surrender at 15 unless they already get to the nexus before then. Which they will. Honestly, I feel like I'm in Season 6 all over again.

Runes aren't the only reason, I think, that tanks have become the new op. With towers being so flimsy, we don't need AD mids and carries as much as we did before to help take down towers. Not to mention now the entire game always inevitably revolves around team fights, whoever wins the team fights win the game, and tanks are quite literally made for team fights. I'm not quite the best at explaining things, so I don't really know what else to say so instead I'll just go down a list of things that I feel might help put tanks back in their place.

  • The Resolve runes, in all honesty, just need to be nerfed. The point of Resolve runes was to offer defensive capabilities to help make tanks tankier, but quite a few of them add offensive abilities to, making what little risks tanks had to take before now completely non existent. I'm not saying completely gut the Resolve tree, just tune it down and make it more bearable.

  • Increase Tower health and their overall defesnses. I've seen more than my fair share of videos on youtube about teams taking tower at less than 8 minutes into the game. With towers having more health and higher stats, it'll motivate people to play ADCs and AD mid laners over tanks, in order to take down towers quicker. I also feel like it will help revitalize ADCs who, at the moment, are somewhat obsolete.

*Create more clear cut weaknesses for tanks. Like I've said before, the new runes aren't the only reason why tanks are so overpowered, it's the tanks themselves. Tanks before had little risks, with the only disadvatnage being, depending on who you chose, that they didn't offer much in damage. I feel like this is something that needs to be made a bit more evident. Now again, I'm not asking for anythign to be gutted or thrown in the trash, just to be properly nerfed, or as close as Riot can get to that.

This is really all I've got, sorry I couldn't quite explain it properly but hopefull you'll get what I'm trying to say.

3 Comments

vgamedude3/1/2018, 2:23:22 AM1 votes

[{quoted}](name=Support Boyyy,realm=NA,application-id=3ErqAdtq,discussion-id=pmpPbvkA,comment-id=,timestamp=2018-03-01T02:21:41.234+0000)

You know, before, I thought people were just exaggerating about how tanks are completely unstoppable and deal way to much damage thanks to the new runes. After losing a game to a team full of tanks, however, I came to the realization that it's true. When I say a team full of tanks, I don't mean like they had 3 tanks, it was all tanks. Volibear Top, Galio Mid, Shyvana Jungle, with Pantheon and Leona Bot lane. They won purely because they could shrug of any damage we threw at them. Wait, aren't tanks supposed to have low damage to make up for their incredible defensive abilities? That's how it used to be, not with the new runes, though.

Now, it wasn't just this past game that made me realize it, in ranked I could already tell who's going to win in champ select, not from who has "better" champions, but purely from who had more tanks. The enemy team has a tank jungler and tank top while we only have a tank in top? They win. The enemy has tank jungler, top, and support? They win again, might as well surrender at 15 unless they already get to the nexus before then. Which they will. Honestly, I feel like I'm in Season 6 all over again.

Runes aren't the only reason, I think, that tanks have become the new op. With towers being so flimsy, we don't need AD mids and carries as much as we did before to help take down towers. Not to mention now the entire game always inevitably revolves around team fights, whoever wins the team fights win the game, and tanks are quite literally made for team fights. I'm not quite the best at explaining things, so I don't really know what else to say so instead I'll just go down a list of things that I feel might help put tanks back in their place.

  • The Resolve runes, in all honesty, just need to be nerfed. The point of Resolve runes was to offer defensive capabilities to help make tanks tankier, but quite a few of them add offensive abilities to, making what little risks tanks had to take before now completely non existent. I'm not saying completely gut the Resolve tree, just tune it down and make it more bearable.

  • Increase Tower health and their overall defesnses. I've seen more than my fair share of videos on youtube about teams taking tower at less than 8 minutes into the game. With towers having more health and higher stats, it'll motivate people to play ADCs and AD mid laners over tanks, in order to take down towers quicker. I also feel like it will help revitalize ADCs who, at the moment, are somewhat obsolete.

*Create more clear cut weaknesses for tanks. Like I've said before, the new runes aren't the only reason why tanks are so overpowered, it's the tanks themselves. Tanks before had little risks, with the only disadvatnage being, depending on who you chose, that they didn't offer much in damage. I feel like this is something that needs to be made a bit more evident. Now again, I'm not asking for anythign to be gutted or thrown in the trash, just to be properly nerfed, or as close as Riot can get to that.

This is really all I've got, sorry I couldn't quite explain it properly but hopefull you'll get what I'm trying to say.

You literally just called adcs obsolete.

Are you actually kidding me? I can't even begin to comprehend anything else in this post after reading that.