From A Vladimir Main: Some Suggestions/Feedback on his "Rework"

Albuquerque··1 votes·831 views

Why is he being planned for a update?

Many believe that he's "unhealthy" to play against with his point-and-click Q and resource-free sustain. Personally, I disagree and I believe he has quite a bit of counter play, but I'll concede. It's an understandable criticism.

What do Vladimir players like about the champion, and what's working well so far?

I love everything about his playstyle, but if I had to pick two that I liked the most, it would be:

  1. That he's a mage that's played as a top laner, and becomes on off-tank in late game due to his Passive and lifesteal. To me this is one, if not his most unique feature. His health-stealing and built in tankiness from his AP -> HP Passive is, I would say, the core of his identity. It's incredibly fun to play, and one of the things I love about him.

  2. Having to manage his E stacks. It's a unique mechanic that requires you to pay attention more when playing him and really spices up his gameplay, having to decide the right time to build up stacks before a fight, or stop using to stop hurting yourself further. Just imagine how easy to play and stale he would be if he didn't have it? I think it adds just a hint of needed complexity and micromanaging, and it improves his gameplay.

What ISN'T working, and what do people dislike about playing against Vladimir?

By far people say his Q is easily is most unfair ability (which I personally disagree with, but that's the common opinion). It's a point-and-click ability, so it's completely undodgeable, and it heals him back at no cost.

Many Rioters have stated that good gameplay in LoL comes from Counterplay, having a legitimate way to avoid or beat an ability that requires some skill or strategy, and Choices. With Choices, they mean using a strong ability should require hard thought. There needs to be a right and a wrong time to use it, to make it an exciting moment in gameplay. For example, the recent nerf to Tahm Kench's ally-targeted Devour (W) made it a hard choice to decide when is the right time to use it, and it was a good change for his gameplay and those who play against him.

Back to Vladimir, his Q Transfusion, offers no such decision. As a main of him, I admit you basically just use this ability whenever you feel like it because there honestly isn't a bad time to use it. On the other hand, the healing on his Q is core to his health-stealing identity, so him using it and having that ability are necessary for him to remain the champion he is.

How do we fix this to make it a harder decision when to use it and how do we make it more fair to play against?

This is a hard one, and probably one that has stumped Riot for a long time. It's his Q, one of his most basic abilities. Making such a short cooldown, core-to-his-character type of ability is tough.

There is a very common suggestion to make this ability more balanced:

Make it a skill shot, that may or may not be blocked by minions. This is a very good suggestion, and a simple one too. Players wouldn't be able to spam the ability whenever, and it offers legitimate counterplay.

  • If it wasn't blocked by minions, it would be harder to dodge, but still would offer ways to play around it, by baiting out the ability or keeping track of it's cooldown. Zed's Q and Olaf's Q are good examples . Some players will argue that both of those are overpowered at harassing, but seeing as how Riot has never mentioned changing them I will classify them as balanced abilities.
  • It it was blocked by minions then it would even easier to avoid, but many other abilities are like this and those champions function perfectly fine. Both Xerath and Ahri's E, as examples both are very strong moves that a defining moment when they land, one being a stun and the other a charm/stun, that are not able to be used freely, but must be planned and aimed carefully.

I feel this change would add significant counterplay to Vladimir, while also preserving his identity to long-time players of him.

Thoughts? Other suggestions? I'm excited to hear what Meddler, Statikk, or any other Rioter thinks about these suggestions, if you guys are reading this.

6 Comments

Korillo4 votes

I personally don't think Vlad needs any changes at all and was surprised to hear there were considering reworking him.

0.31% ban rate, 48% win rate, 6% pick rate. He is middle of the pack in terms of popularity, doesn't have a super high win rate or anything and is almost never banned.

He really only lacks CC which is in high demand in the recent seasons, so that hinders him a little, but he is an enjoyable champion to play and has appropriate counter play in my opinion.

Erockandroll1 votes

{quoted}

I personally don't think Vlad needs any changes at all and was surprised to hear there were considering reworking him.

0.31% ban rate, 48% win rate, 6% pick rate. He is middle of the pack in terms of popularity, doesn't have a super high win rate or anything and is almost never banned.

It's not because his OP. but it's because he's never fair to play against when he's actually a strong pick.

Personally as someone who played Vlad for a long time. I kinda want to know what kind of Direction he's going. Right now, the only two directions I could see is a tanky burst mage with Burst healing. (Which is what Riot hates about him.) Or as an AP Juggernaut.

here's my two cents.

passive: As key as it is to his scaling, it's purely stats and completely uninteresting. I think it would be more exciting to add a new passive. along side the old one. Or moving the old passive to one of his abilities.

Q: I'm not going to say whether or not this should be changed. But I will point out that Vlads AD should be changed if Q get's changed up. As this is one of the Best last hitting tools in the game.

E: Something I noticed is the stacking damage on his E fucnctions like a rage mechanic. More powerful when your already in combat. I just wonder if this is good, or even nessary, or if Vlad would be better off with a different effect.

Order of Talon1 votes

Well... Poppy was, in a way, in the same boat as Vlad. Super strong if the meta was right, or just meh. When she was ahead she literally did 70% of a squishes health with 1 hit. Vlad when ahead is near unkillable with his sustain and his free stat giving passive. They are having to approach him like they did Poppy because a single number change in his kit would either push him over the top and he would be pick or ban, or put him so low that even Yorick has to look below him to see him. Changes need to be made to his kit in order to keep him healthy and fun.

Yma S2 votes

eurgh

the whole "turn everything into a skillshot" will just homogenize the game

not that I disagree that point and click zero cost Q is bad design, I just don't think that turning EVERY point and click in the game to a skillshot is a viable "solution".

Cowgirl Ed1 votes

You play Vlad only top? lol NO BALLS PLAY HIM MID LIKE REAL MEN Honestly, they can change everything BUT his Q. Some spells need to be targeted, add the famous "counterplay" somewhere else, his Q should stay the same

Cremepie1 votes

I honestly would hate to have vlad be more like ryze in the sense of binding a skill shot to a previously targeted ability and then keep him super spammy. If anything I think his kit needs to change to the Idea of of health AP god, and less of a sustain AP god. I think there is a couple ways he could become more interesting if he was toned down in the sense of damage and became naturally more sustaining with a different E and W and instead got CC in a way? OR on the flip side change his E to a skill shot that has debuff for enemies, to match his theme better, and change his ultimate to not be a boring team fight based damage amp with zed pop at the end.

SO I would like vlad to either become a AP Juggernaut without his W and E, OR a slightly less tanky faster mage with a new ultimate.

Just my thoughts.

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