Ryze Numbers Crunch!
All right, taking the numbers from the Ryze rework... let's see... his health has been reduced from 558.48 base to 506, and his scaling has been reduced to 75 from 86... Let me type that into my calculator here, beep boop beep bop boop... Oh, snap. He's lost over 250 health total in this.
Well, let's look at some other things. Armor scaling was reduced to 3 from 3.9. So punching that in... over 16 armor lost. Oo. Not looking so good here. At least he naturally builds a lot of armor in his building path. Let's look at some other things.
Q's passive cooldown reduction has been moved to his ultimate, and scales up to 30% CDR at max level. Calculating this with Ryze's normal build path, la la la... hmm... we're already 10% over just off of his Frozen Heart... what the...
Okay, okay. Let's not worry about that too much. I'm sure his abilities are packing a ton of power just like old times. Let's look at scaling in there! O-oh... his mana scaling is down all across the board except for his E... And even with that considered, if E did the max damage, it'd still be the same scaling... But his AP scaling has increased on... his Q... but went down on the other skills... Okay, okay. I'm sure that that's just because otherwise, since he can undoubtedly crazy spam his abilities, they wouldn't want him doing a ton of immediate damage if he's going to be doing a lot of heavy sustained damage. I mean, let's just look at that new passive and ult.
Oh... they've reduced the duration by 1 second at each level... o-okay... but at least his passive gives him a shield for... like, 355 at 3000 mana... and he can't even really crazy spam his abilities because in order to overcharge himself, he needs to cast 5 spells unaffected by the bonus CDR in his passive and then once it's active it's only there for 6 seconds, and he still has to go through all of his normal spell animations (each takes about the normal .5-ish seconds), so throwing out his Q is .5 seconds off that timer, then using his E is another .5, and his Q again is .5, then his W is .5... so the max amount of spells you can cast in a single go of his passive is 6 at max level, 7 if you count his ultimate. And that's not even me getting a precise timer on his spells. Could be 7 and 8. To be fair, he can cast a lot more spells now without a break so long as his passive's up - without it, that's a no, though. You can basically jump him and kill him if he hasn't prepared beforehand...
So, uh... how is this going to help Ryze's current standing exactly...? You've taken out a lot of his essential bulk to survive long enough to do his job and given it to a lot of just about nothing - unnecessary CDR, a shield up for 6 seconds at max level that will only do him good if he's fed enough to have the mana... Granted, you've certainly now packed a ridiculous amount of power into that E of his that can be used to bully in lane like no other - but then again, you guys will probably just wind up nerfing that and then he'll have... nothing.
Whaaaaaaaaat exactly are you doing, Riot?
Update: Apparently they're reverting the health changes (for now). Huzzah. Still cut out a ton of damage from his other abilities and packed it into his E. I fear the day they nerf that upon release.