Elise Number Tweaks

Gorzke·10/28/2014, 12:56:58 PM·1 votes·516 views

Elise

**Neurotoxin **

Mana Cost reduced to 70/75/80/85/90 from 80/85/90/95/100 Base Damage increased to 60/95/130/165/200 from 40/75/110/145/180 PerCent damage changed to 4/5/6/7/8% from 8% at all levels PerCent damage dealt to monsters cap. increased to 150 at all levels.

Venomous Bite

Base Damage increased to 60/105/150/195/240 from 60/100/140/180/220 PerCent damage changed to 4/5/6/7/8% from 8% at all levels PerCent damage dealt to monsters cap. increased to 150 at all levels.

Context: This is aimed to make her laning phase a little bit better, while making her poke not so insane and keep the jungle nearly untouched [AS JUNGLE NUMBERS RIGHT NOW]

Volatile Spiderlong/Skittering Frenzy

No changes, balanced

Cocoon/Rappel

ADDED: Landing a suscessfull Cocoon on an enemy champion refreshes Spider Form cooldown ADDED: If Elise cast's Rappel on target enemy, and that enemy dashes, and Elise hasn't startes to land, Elise will land on the new position of the enemy champion, or closest to it in the inner circle

Context: Cocoon is to allow for a bit more duel potential, and reward good Elise for the plays. Rappel is to make decisions, right now its MUCH better to cast on the earth and then choose

Spider Form / Human Form

No changes, balanced

Spiderling

Armor and Magic resist normalized to 40/60/80/100 Bonus Health Ratio added to Spiderlings (25 for each 1000 HP )

Context; They are way too easy to kill, so adding a litle bit of HP while reducing by 10 MR wont make them unkilable by AoE, but it will allow them to survive a bit more. Also encourages building health

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