From a balance perspective, could aesthetic consistency justify a model-size re-scaling?
Some models, given their wide silhouettes, cause those characters to become very small compared to others to retain their hitbox-size, even though you'd expect them to be human-sized. (
,
) Others, who you'd expect to be much larger, remain relatively small for similar reasons. (
)
Do you think a re-scaling of champion-models so the sizes are consistent, especially among human-sized characters, has enough value to justify the gameplay implications of bigger hitboxes? How much further could the size of large champions, like
,
and
, be pushed without breaking the game?