Summoners Rift Turret discussion thread
For a while now there have been flutters by of 'lazer turrets bad, gg rito' threads coming and going on the boards. While I do think the turrets need to be looked at we should be intelligent about it and actually look into the issues, so I've created this thread for idea sharing. Maybe if we can develop enough ideas a Rioter might pop in to let us know if there is in fact any plans, or why the turrets are as is.
Personally, I have a few ideas already so I can start.
LASER TURRETS: These are the big one. Despite the success of better dealing with backdoors they provide almost no defense later in the game if the minion wave has been pushed up. Any tank late game can stand under turret and just sizzle there for a while which is fine and dandy but low base hp divers shouldn't be able to get in and out with barely a scratch. I have two ideas to try and fix these issues. First, we could have the turret deal a massive burst of damage to any new target, following with the current ramp up. This would stop any low hp dives that always seem to work unlike in season 4. In all honesty yes it doesn't mater how much hp you have for damage champs anymore, it just maters how much time you spend under the tower. This fat burst of damage to start would change that, meaning you could dive at full hp and maybe get out, otherwise it's very risky which offers more protection. My second idea would be to keep the ramp up even when switching targets. This would make farming under the inner towers kinda difficult since the turret would decimate split push waves but it would also mean decimation of any creep wave push up dives.
SHIELD TURRETS: What if the shield worked on minions? It would help the anti seige theme. I also think flat out they need a resistances buff because they just melt.
OUTER TURRETS: Need a buff to their survivability. Honestly, in season 5 if you make a bad trade in lane before you can get back to do something about it half your tower's hp is gone if it isn't already dead. Maybe have them take reduced minion damage?
Anyway everyone; thoughts, ideas, share, debate.