Jungle item change suggestions
Just putting out a few suggestions that could potentially increase jungle diversity. The first 2 are based on some recent videos on the state of the jungle made by Stonewall008 and Foxdrop.
Note: I'm just including the relevant changes of the items, any item stats not listed remain the same.
+15 gold and 6% XP on large monster kill
Jungler - Deal 20(+20% AP) magic damage on hit to monsters over 3 seconds and gain 2%(+1% for every 5% missing health) health and mana per 5 seconds while in combat with monsters. Monsters who attack you bleed for 3% of your maximum health over 3 seconds (maximum 150 damage), Cannot deal lethal damage. Attacking jungle monsters doubles their number of soft resets.
+30 gold and 6% XP on large monster kill
Jungler - Deal 30(+25% AP) magic damage on hit to monsters over 2 seconds and gain 4%(+2% for every 5% missing health) health and mana per 5 second while in combat with monsters. Monsters who attack you bleed for 5% of your maximum health over 3 seconds (maximum 150 damage), Cannot deal lethal damage. Attacking jungle monsters doubles their number of soft resets.
New: Active - Madred's eye - places a visible 1 health vision ward with a range of 350 that lasts for 15 seconds and does not count towards warding limit. 90 second cooldown.
New: Active - Wriggle's Beacon - sends out a beacon in a line that reveals the surrounding area for 3 seconds upon landing, 1100 range. 90 second cooldown.
New: Active - Hunter's Ward: Places a Stealth Ward that reveals the surrounding area for 180 seconds (180 second cooldown - 600 range).
New: Active - Brush Knife - Line skill shot, throws a knife that deals physical damage to the first enemy or neutral unit hit equal to your total AD, healing for 20% of the damage dealt. 90 second cooldown.
Starts with 2 charges at the beginning of the game