Big Locket of the Iron Solari Change

Solari Fortune··2 votes·2,156 views

15 Comments

Jaspers8 votes

8 seconds is a long time, team fights over baron will be odd.

yZfYArlene5 votes

This is actually stupid broken.

ADC's and Supports are already insane this season. WTF is Riot thinking?

LyingOnLine2 votes

It’s shit, Jim.

xToxicOsirisx2 votes

tfw you would totally consider this item as a defensive item on an adc.

Ok sure but why1 votes

I feel as if ADC's and assassins could turn this into a second GA

paisy1 votes

assassins

Ok sure but why

Ok sure but why1 votes

A whole 8 seconds of having strong damage reduction would go a long way in teamfights, especially on an immobile ADC who already blew her flash the last time some assassin decided to use a basic ability

Jbels1 votes

Now you too can be a sentry from Starcraft 2!!

Nyloaf1 votes

oh hi mark

but fr though, not sure how I feel about this.

an 8 second shield that can fit an entire team inside is kind of op, but what's the point of having a shield if moving out of it completely removes its defense?

Barkley1 votes

The change is a huge step in the right direction, but I'd caution against such a long uptime for the reduction zone.

8 seconds is huge. That's basically a whole team fight, and then some.

I honestly think it should be more like 4-5 seconds.

Solari Fortune1 votes

the thing is a teamfight doesn't often sit in the same place for the entire thing it goes all over the place

Barkley3 votes

In some cases, yes, and I see your point - but picture an adc like kog maw, varus, or twitch standing underneath a janna with this thing active.

Those adc's do most of their positioning before a fight starts. They pick their spot, and open fire - then stand there and try to get as much damage off as possible before having to move again.

Add the janna shield, this new item, janna ult, and janna tornadoes to the mix, and you've got a hypercarry adc that really doesn't have to move for a good 3-4 seconds - maybe longer - just free firing at your team and basically unable to be killed.

And even once you're finally able to reach him, he's still got 4-5 seconds of DR left from this item, plus whatever life steal and defenses he's built for himself, stopwatch, plus whatever other peel the team has for him, plus maybe GA, etc etc.

Its sickening.

8 seconds is just too long. I really do feel like 4 seconds or maybe 5 is appropriate.

Solari Fortune2 votes

We'll just have to see how it plays out, some things sound OP on paper and end up being pretty bad in practice and vis versa

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