Warwick Ideal Gameplay
Warwick rework I think we all agree Warwick needs a rework.
> First let’s address his old lore, I like I but find it weird that a potion that singed created specifically calls for a celestial’s heart. Like how do you find that out? So here is my rework of his lore, I am not a good story writer so I’ll keep it simple in a more point like form. Warwick grew up in the streets of Zaun having to steal to survive and became good at it. As he grew older people would hire him to procure stuff. Made money and a name for himself as the greatest hunter he could find anyone or anything. Met singed and they were good friends. Warwick got sick with a disease that there was no cure what made him sadder was that he couldn’t hunt anymore the one thing he was good at. Singed gave him medicine to slow down the progression of the disease. Heard about some mysterious stuff in Shurima so went on a trip. He saw Renekton leave his prison. And realized ancient stories about ascension were true. Scoured Shurima for all clues they could find. Returned to Zaun to try and recreate awakening based on what they found. Singed told Warwick that he needed more time but Warwick was running out of time. They did the experiment. Worked at first Warwick became a wolf like creature no longer sick but stronger with heightened senses and able to switch between human and werewolf. As time passed Warwick realized he was becoming more feral and his transformation was harder to control, went to Singed are read what they needed translated to ‘celestial’s heart’. He did the Soraka thing from his previous lore and it didn’t work. He was overcome with rage and transformed into full werewolf and couldn’t change back. Singed places some stuff on him that barely helps his old friend to keep control or just enough control to direct his bestial rage. I’ll upload concept art later
TL;DR- Warwick grew up in the Zaun streets surviving by steal. Grew to be a renowned hunter. Got sick did some researched on Shurima stuff and came across ascension. He and Singed tried a botched version worked at first. Thought he needed Soraka’s heart tried to get it and failed and became Werewolf Warwick.
In my mind because ascension has been lost and old Shuriman language is basically dead, translastions are vague at best and he and singed mixed old magic with Zaun tech to cause a faux-Ascension. It failed because what they translated as needing the heart of a celestial actual meant they needed the love from the celestials you know translation stuff.
"Mmmm, Tastey"
Warwick, The Blood Hunter Role > Primary: Fighter/ Juggernaut Secondary: Tank
Passive Thirst for Blood >Warwick’s basic attacks deal 1 / 2.5 / 4 bonus magic damage with Warwick healing for this amount and gaining 5% / 6.5% / 8% attack speed; this effect stacks up to five times. If Warwick attacks PREY at 5 stacks, the taste of their blood sends him into a primal state and he becomes SAVAGE for 5 / 6.5 / 8 seconds, doubling the bonuses from his passive. (Kills and assists on PREY refresh SAVAGE’s duration.) If SAVAGE wears off, Warwick loses all stacks of Thirst for Blood.
Q
Viscous Strikes
Range: 350 Cost: 35 / 50 / 75 / 90 / 105 Mana Cooldown: 11 / 10 / 9 / 8 / 7 seconds
ACTIVE: > Warwick slashes in a 160° cone in front of him dealing physical damage and is healed by 10% of the damage for each enemy struck up to a maximum of 80%. If Warwick slashes PREY, he will slash again for 50% of the damage dealt. (Each strike applies gives Warwick 1 stack of Thirst for blood.) If Warwick is Savage this skill deals 4% of the target's max health as magic damage.
W Tormented Howl Range: 500 Cost: 50 / 55 / 60 / 65 / 70 Mana Cooldown: 20 / 18 / 16 / 14 / 12 seconds
ACTIVE: >Warwick releases a blood curdling howl dealing magic damage to enemies around him and slowing them by 10% / 15% / 20% / 25% / 30% for 2 seconds. Enemies hit who are marked as pPREY are Terrified instead. Allies hit by Tormented Howl gain 10% / 20% / 30% / 40% / 50% of Warwick’s bonus attack speed for 5 seconds.
E Blood Hunt Range: 800 / 1100 / 1800 / 2500 / 3000 Cost: Cooldown: 13 seconds
**PASSIVE: ** >Warwick marks all enemies below 50% of their maximum health as PREY. Warwick gains 10 / 15 / 20 / 25 / 30% bonus movement speed when moving towards PREY. When Warwick is within range of his PREY, they leave behind a scent trail only Warwick can see and within 700 units he gain True sight of Prey. ACTIVE: >When Warwick has 5 stacks of Thirst for Blood, he can activate this skill to leap 200 units. If Warwick is SAVAGE this distance is doubled and additionally if Warwick lands near PREY he will be positioned behind his PREY.
R Infinite Duress/ Savage Mauling Range: 700 Cost: 100 / 125 / 150 Mana Cooldown: 180 / 150 / 100 seconds
ACTIVE: >Warwick blinks to the front of the target enemy champion and channels for 1.5 seconds, suppressing them for 1.8 seconds and dealing physical damage 5 times in 0.3 seconds intervals. The target is marked as prey regardless of health.
Idea/ Explanation I wanted to focus more on his E so I nerfed his healing a bit. Also since I’m trying to make him less of a drain tank, I shifted his damage to physical. I wanted Ww to feel like a beast hunting his prey and gave him SAVAGE and PREY. I also played with his E taking away his permanent movement speed and instead gave him a movement speed buff when moving towards his prey. I also nerfed the movement speed since I gave him a slow. I wanted his passive to feel like he is building up his damage in combat, the more he attacks the more beastly he becomes and while SAVAGE he runs on all fours.