Grievous Wounds Madness
Gives GW for Tanks/Bruisers costs 1000 Gold (no matter the Targets HP)
Gives GW for ADC's/AD Assassins costs 800 Gold (no matter the Targets HP)
Gives GW for Mages, only after the target hits a 35% HP threshold, costs 2900 Gold
This is pretty poor balancing IMO why to mages get the short end of the stick with GW compared to everyone else? They fight
,
and they love to Roam bot to kill Supports like
so why is it they need to spend 1900-2100 more gold to get a GW passive compared to everyone else? Can someone please explain this to me, preferably a Dev? Also could we possibly get a mage component item implemented that gives GW regardless of the targets current HP?
Conclusion : I would like a new component introduced into the game that costs 800-1000 gold and would build into
(Feel free to remove the
from the item build path and replace it with the new item). This would allow AP champions to get the GW if they need it early on, sit on the item and still build into an item that is core for almost all mages!
kinda get the short end of the stick.
has been passively giving GW to ADC's (melee and ranged) since it's release
aint very useful vs
or
or
because it is such a good item, and its High AP when i complete the final item... the CDR is also nice! only specific champions like
do i find myself regularly building it first!
with her silly passive of "if i get low enough i get a shit ton of free stats"
. So atm the moment to my thoughts it is where it is, though I do understand your concern, but if they do that then they might need to reduce the amount of mana refund the item gains. Not saying it super OP but hard to fight against
would all be good examples. the GW is more important than you maybe giving it credit for vs the sustain champions previously listed or if you wanted to roam bottom vs champions like
despite it not building into anything they need when they're vs Malz/Warwick.