@Riot - Feedback Regarding New Jungle Items

Hinagiku33·2/27/2015, 12:57:40 AM·1 votes·344 views

Hey Everyone, I'll try to keep this brief and provide feedback in a concise manner rather than subject you all to a wall of text again.

I've played jungle quite a bit in Season 5 and I like parts of it a lot while other parts just make me feel sad.

  • I like multiple smites. Smite did seem kinda pointless outside Dragon and Baron or buff-stealing in previous seasons since most junglers had little trouble clearing after the first two-three backs. Making it do cool stuff and giving me options for what cool stuff I want to be able to do is nice.

  • Adding Wraith (now Gromp) last season and now Crab in the river, combined with controlling vision with trinkets and pink wards and rotating between lanes gives me a lot to do. I actually like jungle more than laning now because I feel like I can move around the map and do lots of stuff which makes me feel better than sitting in lane and farming/trading...especially those times I fall behind in lane and get gibbed over and over...

  • Jungle enchantments are an awesome idea since jungle items can provide good stats for team-fighting but require investment so they can be pretty strong without worrying about getting them too early and dominating (for the most part). It also lets me mix-and-match which I honestly just love doing and would love to see more of it future itemization for other roles/lanes.

  • Smite bonuses on camps are nice and gives a reason to use smite for clearing even if you don't really need it. They feel creative and give me some cool options to play with (I like options, can you tell?). I feel like some of them aren't useful on some/a lot of champs or fall off late but with the variety I guess that's probably intentional.

  • Machete and it's upgrades don't really feel right to me. It favors some champs over others pretty much by design. I feel like it would be better to have one or two other items besides Machete that favor tank and mage/ability junglers that could help them clear/sustain and be upgraded with the same smite bonuses and stat-enchantments.

  • Early clear might just be too hard. Again, it just feels like only specific champs can really be "good" while everyone else has to hope to be "decent". That's okay-ish for normals but in Ranked play this seems bad for the game. Heck, even in normals I really feel that a lot of champs I like to jungle with just can't compete with the top-tier champs.

  • Crab can take forever to kill early on which I feel sets me back even further compared to champs that can clear better early and not have to take the one champ that can't fight back just to get enough gold for Machete upgrade.

  • Gold and experience just feels inadequate. It just does. Even when I'm clearing camps, visiting lanes to leech exp and tax a few minions, I'm always 2-3 and sometimes 4 levels behind my laners. Ganking often feels impossible before 6 since they get their ult so much earlier than I will. When I'm Lv 6 and they already hit Lv 9 and I'm at least an item or two behind them it just fills me with immeasurable sadness. Then I go clear a few camps and lay own lots of wards to try and feel useful...

I don't think that Season 5 "ruined jungle" by any stretch, but I feel liek you guys have a ways to go to hit your goals for it. Feedback for my feedback would be appreciated and any word on if some of my concerns will be addressed or are at least being looked into would be just fantastic.

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