Idea regarding Akali's counter-play. Decent start or completely idiotic?
Hi All,
I've been playing Akali since season 2 (along with my others mains Kat and, obviously, Fiora) and I find that while she's really fun for those of us that play her...there's a lot of people who seriously want her deleted. Like nearing Teemo levels of hate. For a while I disregarded most of it as people who just hate burst champs in general, but I have seen some people make good points here and there.
So let's just get right into this...
I think Twilight Shroud (W) should be the core of Akali's kit.
I know, I know. "Why would her escape/stall be her core element? That's not even how she kills people! And all she does is damage! What's wrong with you?!" For starts, it's Akali's unique ability so design-wise it should be important. Kat and Leblanc have back-loaded mark-based Q poke. Zed and at least someone else has a self-targeted AoE for wave-clear. Lots of champions have dashes. Who else makes a stealth field? Nobody that's who. So it should be more of her gameplay than just throwing it down to wait out cooldowns and juking corners. So here's my idea for it.
**Shadow Dance no longer has charges. Twilight Shroud given an ammo system similar to what Shadow Dance has now. **
Shadow Dance put on a short to semi-short cooldown - Shadow Dance can only target enemies in Twilight Shroud.
Twilight Shroud armor/mr removed. Instead Akali gets bonus movement speed which decays quickly starting when she leaves the shroud.
Okay, so I'm sure you're asking "What? What is this I don't even...?" Well the ammo system for Twilight Shroud was talking about by Riot ages ago as being a good possibility to make it more meaningful. But it wasn't enough obviously since it didn't happen. It has a lot of potential though, and I felt that it could be used to open counter-play while also making Akali as ninja as Zed (or damn close anyway).
Think about it.
Real ninja kill you in your sleep or poison your food. This is not a game where we want to do real ninja things. We want to do story ninja things, like Zed's shadows and delayed heart explosion. Well in stories ninjas don't just disappear in a cloud of smoke. They also appear with clouds of smoke. Aside from being pretty ninja to me, it gives Akali some essential counter-play to what a lot of people have been complaining about.
- Akali currently has 3 jumps that are targeted and long ranged
- Akali currently can just hide in her shroud to wait on cooldowns but counters attempts to use AoE to hit her in her shroud by having passive resistances to mitigate the damage.
- Akali gives very little warning when she suddenly leaps on you and it happens quick enough that a lot of players aren't able to find a window of opportunity to do anything about it before she kills them.
I feel this can solve several of the complaints about Akali in a way that still allows her to be a good ninja and be devastating when played well. Skill is the key element since it's a lot less painful to die to something that you know took effort to set up than it is to die because your enemy was able to click on you.
- Akali can't just click on you know. She has to hit Twilight Shroud so you're standing in it. If you dodge the shroud or dash out before she jumps on you...Akali can't Shadow Dance to you. Plain and simple.
- There is a delay before Akali is able to jump on you due to needing to throw her shroud first. This gives you both warning that it's about to happen and a little bit of time to avoid it - namely don't stand it in.
- Akali can't just sit in her shroud. Ninja's don't do that. She can hide in her shroud but it won't do her any good if a skillshot or AoE comes flying at her. In exchange she can get a short speed boost to help "smoke out" and escape since smoke bombs are meant to hide where you went, not hide you.
Like this Twilight Shroud can be both Akali's escape and her engage. Say Brand or some other mage is farming mid. Suddenly a burst of smoke appears around them. Brand instantly knows what's coming and can splash some AoE damage around himself or he can try to run out, especially if he's already near the edge of the shroud. If he makes it out then he knows for fact he is safe. If he splashes damage then he has a chance to blast Akali as she comes to kill him, at least having a chance to fight back. But if he locks up...or doesn't have the spell he needs off cooldown...then Akali appears behind him in the smoke, ready to combo him to death with no mercy. Maybe later you and some guys find Akali out of position and decide to go avenge your mage. Akali can hit one of you with her shroud and dash to you to kill you first. If you came from different directions she might shroud you, dash to you, and use the short speed boost to run for it. Or she could drop a shroud right where she's standing. You can feel safe knowing that she's not able to jump on you, but you can't use targeted abilities on her while she's in it and the speed boost can help her run away to re-group.
The only problem I foresee is that she won't be able to use her ult's damage when another melee gets up close and personal unless she drops a shroud on herself - and she wouldn't be getting resists or stay in stealth if she's attacking. I feel like this might make her weak in duels which is bad since that's really all she does, but with a (probably) healthier play pattern I think it wouldn't be a problem to buff up her damage since her ult is limited and can't be spammed 3 times in rapid succession just for damage. She would need at least two charges, but I'd like for her to have enough that she can use two at once to fake-out opponents - perhaps max of 4 able to have 2 out at once? Her Shadow Dance should also be on a pretty short cooldown since it can only be used conditionally (if an enemy is in shroud) and it shouldn't take too long to have her dash up since she still needs to have another shroud charge and hit it on a valid target to use it again anyway. She at least can be balanced around how often her shroud ammo charges, the cooldown before she can throw a shroud, and the cooldown on her dash. So Riot can make her dash-happy but weak damage, or put more time between her dashes and give them more damage.
Feedback and criticism please :)
TL;DR - Read what's in bold.