@Riot - So "Tank" Fiora, Yi, and Akali are a thing. A quick question about item design.

Hinagiku33·2/28/2016, 3:38:32 AM·154 votes·8,937 views

Hey All,

So I think by now all of us have heard about some traditionally squishy melee champs that are now suddenly building almost full tank and making all or at least most of you miserable. Well I'm actually pretty miserable too. You see, Fiora is my favorite champion and a lot of us raised some concerns during her recent rework. Things like "Are you sure % max Health true damage is a good idea?" to "Does Fiora actually have enough incentive to build glass cannon instead of taking the safe route and building tanky?". At first it made a lot of sense; Fiora actually has very low base damage and good scaling, therefore she'd be best played building lots of AD.

Except that's not quite what happened, as a simple glance at these Boards can tell you.

Riot, we have a problem: Glass Cannon Melee is in a terrible state in LoL.

Melee in general is in a bad state where you either need to be virtually unkillable or deal insane damage in under 2 seconds to be viable. Fiora isn't being built Tanky because everyone just imagines that she's supposed to be a big, bulky, tanky fighter. They're playing her that way because it's more effective than building damage like she's supposed to. But they're doing the same thing with Master Yi and Akali (who has one of the most drawn-out damage patterns of any assassin).

The thing is, I play Fiora and Akali glass cannon like I'm supposed to. But while the late-game damage is insanely high, I don't do it because it's a BETTER way to play. I completely realize that I'm handicapping myself - I just choose not to build them tanky because I feel like they shouldn't build that way. And honestly, in past seasons building these three tanky was terrible and did no damage.

But I tried out "Juggernaut/Tank" Fiora and Akali. And it was, in fact, stupid. Stupidly effective, that is.

item 3111 item 3748 item 3053 item 3742 item 3068 item 3065

See this build? If you are playing a melee champ, any melee champ, then build this. This build will win games for you. You will be virtually unkillable and still deal enough damage to be relevant. If Akali can build this can still deal good damage, then literally anyone can. With just the stats from these items alone, not factoring in runes/masteries, you will get:

2350 Health 50 AD 100 Armor 95 MR +250% Base Health Regen +25% Base Damage (doubled when under Fury) 10% CDR 20% Healing increase 30% Max Health shield as a lifeline passive 5 + (1% Max Health) on-hit damage 40 + (2.5% Max Health) damage in a 700 Range cone 40 + (10% Max Health) damage cone that also resets auto-attack timer 26-43 magic damage aura with 400 range Up to +60 Movement Speed Up to 50-100 on-hit physical damage 50% on-hit Slow at max stacks

I actually messed up and took my AP Assassin runes and masteries when I tried this out on Akali...and I still ended up with 4000 Health, 200 Armor, 150 Magic Resist, plus all of the other bonuses. It didn't even feel like I was playing Akali anymore, it felt like I was just playing this build and letting the items do all of the work.

I think we can all agree that this is not okay or good for long term game health.

Riot, as someone that loves playing glass cannon melee in any game that lets me, even I know that 99% of players hate playing glass cannon melee if you just blow up instantly and would much, much, much rather go tanky melee so they can go in and not instantly die for daring to try and do their job. If taking squishy melee champions like Fiora, Master Yi, Akali, Katarina, etc. tanky and being able to succeed is possible, then it will become the default way most people play these champions. And right now it's not just "possible"...it's EASY.

  • In the past, you said that you wouldn't put more than 50-55 MR on a single item because it made people too tanky against magic for only investing one item slot into it. So why did you then bump two core MR items up to 70 MR anyway?
  • Why do so many items need 450-500 Health? That's a lot when you stack it in multiple item slots and can easily turn literally anyone into an nigh-unkillable tank since that 500 Health is usually tied to 50 Armor or 70 MR currently. Is there a reason why these stats aren't kept separate, or at least somehow gated to actual tanks?
  • If item 3748 gives literally any melee champ % Max Health scaling damage, isn't it just obvious that every melee champ would just build full Health-stacking tank (a build which also gives high Armor and MR from those same health items) since it now also gives high damage?
  • Doesn't giving Juggernauts items that make then very tanky while also giving them good damage...kind of give every champ those items? If a build exists that gives tons of Health/Armor/MR and also lets you do lots of damage...isn't it obvious that every single melee champ in the game is better of building that way?

TL;DR

There currently does not seem to be any incentive at all to build full damage, or even mostly damage. Shouldn't the ability to be both tanky and high-damage have to be something built into the kits of champions meant to be like that (i.e. only Juggernauts)? If that kind of power is mostly in items then it's accessible to champions it shouldn't be accessible to. Is there some kind of push to putting tons of power into items and letting champs just do whatever they want? Or would it be at all possible to nerf a lot of these items and then buff champion kits and base stats to fit the build style they are intended to go for?

Thank you for taking the time to read this. Comments and criticism are welcome as always, please just be civil about it. And any Rioters out there that could shed some light on this would just be swell :)

169 Comments

WadeWilson13372/28/2016, 4:33:27 AM41 votes

The issue is that ADCs are so damn strong right now. Before you could build damage, walk up to an ADC, and bash their face in. But now, due to how strong they are, you have to build tank, walk up to them, and bash their face in and hope they dont kill you before you walk up to them. Seriously. the vast majority of LCS games these days have atleast 2 marksman. Thats if you can even call something like Corki a marksman with that much burst. Also i personally believe item 3748 is too strong.

Vexful2/28/2016, 3:56:59 AM19 votes

Graves Cant forget the item 3053 item 3156 item 3072 top lane.

Stars Shaper2/28/2016, 10:04:56 AM17 votes

Mordekaiser Isn't allowed to have nor mobility nor hard cc nor anti-cc because he is tanky, has some-what sustain and deals heavy damage. Xerath Isn't allowed to survive melees because of range.

But Yi, Fiora and Akali can have: Tankiness, sustain, heavy damage and heavy mobility + defensive tools all together. Riot should take a look at some "double standard" issues.

Edit: Champions that should go glass cannon should simply not get benefits from tanky items and this is not the items' fault but rather of the said champions kits.

YumaS2Astral2/28/2016, 4:24:06 AM15 votes

I tried that exact build on top lane Khazix except that I used item 3071 instead of item 3068 - it is ridiculously effective. Remember the times that people used to build tanky on Kha'Zix, and then Riot nerfed it? Now you can go back to those days with that build: (boots) / item 3748 / item 3071 / item 3742 / item 3065 or item 3156 / item 3053 not exactly on this order, though I almost always build Tytanic Hydra first for the much needed waveclear.

MunchCrunchLunch2/28/2016, 4:08:23 AM12 votes

mele champions that are auto attack based do this. I'd rather go against a full damage yi/jax/xin than an off tank version. the other day a top lane xin went off tank and honestly we couldn't 1v3 him. because he 2 shots an adc and he heals too fast and we can't really kill him cuz hes tanky. last longer do more damage. thats the problem with melee carrys. you go glass cannon. you get cced and die in half a second with the league of too much damage .its all byproduct of bringing more and more damage to the game. I mean if you don't have sustain even a full tank bursts in a cpl seconds now.I mean even blitzcrank rageblade botrk offtank can 1v2. i tried it.

Sahn Uzal2/28/2016, 10:17:35 AM10 votes

I honestly feel like item 3748 failed at what it is supposed to do. It was supposed to be build on Juggernauts and tanks, right? Darius uses it in some very rare situations. Trundle just uses it MasterYi Abuses it, it's not designed for a champion like him. Fiora Was designed to be a glass cannon... -_- Thing is, to make the item work your champion needs to attack pretty quickly, or be Fiora. Sion is a great example of a champion who SHOULD love it. But in reality he just doesn't Autoattack enough to make it work. summoner 31

Only Play Darius2/28/2016, 7:16:28 AM7 votes

ADC's are doing too much damage from range. That is why most melees are building tank now. Glass is way more fun but in this meta it just doesn't win games

Veraska2/28/2016, 7:21:10 AM6 votes

It's an uncomfortable truth bruiser players must inevitably embrace, Bruiser itemization is broken and if it's ever good for immobile melee guys it's way more effective on more mobile fighters and even ranged champs

If you can get both offensive and defensive stats then why wouldn't you?

Earl Eulrich2/28/2016, 2:26:12 PM3 votes

Just that it´s not a new problem, just the same old melee vs range - to do anything of use as a melee you have to options: insane burst so that it counts when you just reach somebody once or absurd mobility and tankiness so you can actually get in range and stay in range to kill your opponent. Bot hthis patterns tend to be rather unhealthy the more into extremes they go, and these extremes scale with ranged dmg, as it´s a classical arms-race. Either melees can outburst/sustain the peeling/dmg or they can´t, leaving them fairly oppresive or fairly unplayable. It´s there since forever and Riot never really addressed it, just this season it got worse as ranged dmg is at a new high...forcing terrible designs like Fiora to keep some melees in the game.

YCitizenSnipsY2/28/2016, 4:39:43 AM3 votes

Because people on these boards are so insistent that tanks are so underpowerd that they don't notice all these tank items that Riot keep adding to the game. Items that are so strong mind you that even champions who are supposed to build glass cannon to be effective are building them and still remaining relevant.

weeaboomer2/28/2016, 3:44:05 AM3 votes

What about LeeSin ? I see people mentioning how he falls off late for building full tank. But what if he did go full raw dmg? Not so effective then huh? I agree with your point, melee glass cannons are not in a good state.

VasilisGreen2/28/2016, 11:41:34 AM1 votes

About fiora.... Building full glass cannon with lots of AD actualy works if you know what to build. Build item 3074 , item 3142 , item 3071 , item 3812 and item 3072 or item 3139 and trust me, you will not die that easily unless you go full retard mode and go in 1v5.

This build with a item 2140 is about 530 AD and 22% max hp true damage per vital... So, i guess you knowwhat this means... You have incredible sustain from Hydra, Death's dance, Merc/Thirster and the Wrath pot, insane damage and you can solo kill an Ali with ult with 5 hits... Anything less than bruiser-ish you kill with one vital, hydra active and a bladework crit.

For runes go scaling AD for marks and Quints and the defensive stats of your prefference for the rest. Masteries 12/18/0 with Decree and precision.

That's nothing like a tank but more like a bursty hyper carry with high dps! i made a 5k HP Shen run like a little bitch after 1 vital hit with this build and made Ali admit that those can be milked!!!

Cleaver provides tankyness and with youmu's and Death's dance you get 40% cdr. For boots i recommend either item 1306 or item 1321 but i personaly go for swiftness.

Build this and you will see why full AD fiora is completely unfair to have on the enemy team... This will teach Darius the true definition of broken!!!

Just try it!!!

Decrit2/28/2016, 11:19:17 AM1 votes

In my opinion, that' s fine because those champions are intended to not build bull damage.

If you check the champion spotlight for Fiora and Yasuo, for example, you can see that among the suggested items there are tank items like randuins ( even thought not as first item). Reason is because these champions are fighters, not assassins, but somehow it was more popular to play them as assassins and they ended up being balanced around that. Design wise however they remain bound to need tankiness in most scenarios, or otherwise they are forced to play with great care and great risks. Said risks are well accepted in coordinated tournament play, but not as much as in solo Q, and it was only a matter of time that someone noticed that.

Basically, with light fighters you have to balance consistency of damage and burst, tankiness and the innate mitigation offered by the champion; think about them as anti-juggernauts, where those have more cc at disposal ( not much, but have it), more sustain and more tankiness while light fighters have more mobility and avoidance, but need more offensive items to work in that way. If some items then remove all weakness of a champion then action must be taken of course, but it doe snot look like the case here.