The way people are forcing game to end
Most of time I see a behavior that is a mistake (in my opinion). It all starts from good early game for our team, let's bet that overall team stats are 12:5
From now, we are grouping on midlane to push first tower - it's quite simple, but after we got the first tower my team **is trying to push one more **and often fails which leads to something near 12:10 or 12:9 game stats. This try to get second midlane tower is imo too risky and often reverse the leader team, instead players should regroup and push another tower (top/bot) to dont land in 5v5 situation, but 5v2 or 5v3.
Even if my team fail to push second middle tower and enemy team score ace... they still don't get this that game went to equal level, so they do this mistake again and again until enemy team will be like 14:19, and something like "who fed this fcking Vayne, it's GG guyz!!!"
Do you share the opinion that forcing deeper towers in midgame in 5v5 fights are very close to throwing the lead? Because I saw this too many times and yet people don't see any other way to get objectives.
Sometimes I think it's like some kind of brawler game where people have very limited view on possible solutions, or making alternative ways / decisions.