So when do we finally rework Ekko?
Or does Riot plan to just let this broken piece of shit stay the way he is? I wouldn't be shocked if they left it. Gonna use the new Lux skin to cover their mistakes.
Or does Riot plan to just let this broken piece of shit stay the way he is? I wouldn't be shocked if they left it. Gonna use the new Lux skin to cover their mistakes.
Weak troll post. At least use a champion with a positive winrate.
Ekko doesent need a rework, he should have just been changed alittle in the assassin rework more than he was, the no slow on the passive proc is going to help him in the right direction, but I think his W is a bit too overloaded The Q, E and R are fine ii think
I honestly think replacing the W bubble with a spell that makes his Clone move faster, or something to help him get to ult successfully for damage would benefit his kit
Ideas, Armor/Mf buff + shield on W activation Clone moves Faster toward ekko on W activation W makes ekkos next ability stun W switches your place with your clone(allowing for escapes, Repositioning or The option to ult right back in) W Does something time related that's really cool(out of ideas)
These would all be actives, I think the W passive is fine
he doesn't need a full rework. He just has too much stuff right now, like vayne.
If he didn't have a ranged aoe slow with decent damage, an aoe stun and big shield(also ranged) outplay/mobility combat roll and a gap closer blink, whatever you want to call his ult(aoe magic nuke with a heal) and %hp damage, hed be fine. But all that together is too much.
If you just took out the % health damage I think hed be fine.
Well, he is getting minor changes in the assassin update. He is losing the slow on his passive but can now trigger the stun bubble if he passes through it with his ult.
From the PBE, which goes live in a few days:
Z-Drive Resonance (Passive):
No longer slows. Damage changed to 30-140 from 20-190.
Timewinder (Q):
AP ratio increased increased to 30% from 20%
Chronobreak (R): Heal changed a bit - now AP ratio on base and heal increases based on damage taken rather than increasing % heal for damage recently taken. NEW: [100/150/200 (+60% AP), increased by 3% for each 1% of health lost over 4 seconds] OLD: [100/150/200 + 20% (+6.6% per 100 AP) of damage taken over last 4 seconds] Using Chronobreak (R) to go through Ekko's W will trigger the shield and stun.
So no slow on his passive and his ult scales a lot more with AP and less with damage taken. I think it's pretty likely he'll be played almost entirely as AP now.
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