BALANCE REWORK IDEA: Charging Skillshot for Blitzcrank Q.
So after getting wrecked by rocket grab after rocket grab from a 'Definitely Not A Top Laner' Support
, I considered ideas for modernizing our favorite Steam Golem.
An idea, possibly brought up before by people, was to give the Rocket Grab a charging skillshot for release, not unlike Vi and Varus Qs, allowing more room to balance him, while not raising the skill floor too much.
Here is some things that changing the Grab in such a manner can give us:
- Like Varus' and Vi's Qs, the grab could increase in range during the charge, slowing Blitzcrank's movement speed during charge, and let it go on cooldown if not released.
- The Speed of displacement (the nearly instant pull) need not be altered.
- Wind-up VFX and SFX can be used to, when Blitz is visible, alert the enemy that Rocket Grab is charging up.
- Cooldown and Mana Costs are now given room to be reduced because overall power of the grab has been reduced.
- The rest of Blitz's abilities can be balanced now that the grand bulk of Blitz's power distribution isn't piled on the one ability.
This is just an idea. By this point Riot has the tech to do it, and I'm certain that changing the rocket grab in that direction will not raise the Skill Floor too much for new players.
EDIT1: Now that it has been brought up, a Slow on Q would completely be at odds with the current slow on W.
Please give thoughts, I hope positive.

EDIT: The question isn't about 'How does someone deal with Rocket Grab'. Obviously 'don't be standing there' is the answer to that.
The question is about 'Can Blitzcrank be given modern balancing?'
) means it needs significantly more buffs than a mere CD/mana reduction, because it'd be an out-right nerf.