@Riot can you tell me why you took the armor from turrets and gave them extra HP in return?
I have seen Rioters through the years pointing out that one of the primary reasons that ADCs were always mandatory in team comps was because of their sieging power, which is uncontested by any other class.
So please explain me why you proceeded with the change in the title, making ADCs EVEN MORE obligatory than before
Shouldnt you increase the armor and make AP doing magic damage to turrets or something of the sort? I really cant see your reasoning. One of the main reasons that we constantly see triple ADC comps in pro play is because they are the best in this turret killing meta, and their gap with the other classes in that aspect only grew further after the s6 changes