[{quoted}](name=l Sion Bot l,realm=NA,application-id=3ErqAdtq,discussion-id=oYBUIynE,comment-id=0001,timestamp=2017-01-10T22:08:17.775+0000)
iDK man ive watched pinkwards stream and he plays both AD and AP and he is fucking incredible with that champion
shaco is only strong due to over tuned items like
and
i play support shaco and when i get proto belt i go from dealing 1/8 the adc hp in damage with my como to 1/4 just with a properly used proto belt it shows. its not shaco its the items that are strong
shaco himself has horrable scaling and is easily countered by
and 
take ANY popular shaco build and put it on another champion and it will be more effective
his scaling is crap, his passive is laughable, his E is trash unless the target is already low, and his R is extremely unresponsive at the BEST of times. i have trouble getting his clone to walk into a bush... and its not from lock of commanding it to, it walks to the bush then stops and turns around going back to shaco...
Q damage is laughable even on a backstack unless he is running with AP and a litch bane
sure the rework increased his sustain damage slightly, by like 5-10%, but his burst? 30-40% down late game. he didn't get tankier, he became less mobile, he became more easily countered because now 'pink wards' not only reveal his traps, but DISABLE them, let alone red trinket
he cant stack boxes now (clever placement can help get around this but still) sure boxes last longer but the only way htis change to boxes would have been a net plus?
let him hold more than 1 box at a time
example
shaco can hold up to 1/2/3/4 boxes at a time with a 6/5/4/3 second CD after placing one and a (current CD) recharge time, number of boxes he can hold at once and CD of placement is determent by R rank
bamb he is now better without more burst, instead more sustain dps (which was the reworks apparent goal) and more utility
problem is the shaco rework came out the same time the control wards were coming into play, and this HURT him a lot as it gave more options to counter him for both ranged and melee
add in box crappy hp pools for late game and he falls hard
another thing they could do (since his passive favors CDR) is let his boxes gain total hp by 10 per 1% CDR, so his boxes can actually survive some aoe late game, cant tell you how many times ive had a champ with aoe in their kit kill boxes without even realizing it due to mobile aoe damage abilities like riven, malfite ult, heck ult, exc.