These threads about tanks falling in 1.25 seconds

weeaboomer··5 votes·399 views

Who are you kidding. You're not meant to tank for 30 seconds against 5 different damage sources. Eve a full item adc with LD will take time to kill you. But if you really wanna be unkillable then just cry to riot to remove all forms of penetration.

4 Comments

RK N0va5 votes

[{quoted}](name=Tobi Only Sways,realm=NA,application-id=3ErqAdtq,discussion-id=oWuNyqXZ,comment-id=,timestamp=2016-08-15T13:55:53.006+0000)

But if you really wanna be unkillable then just....

Play Tryndamere.

Cherysse1 votes

Buy item 3157

Avienal1 votes

[{quoted}](name=Tobi Only Sways,realm=NA,application-id=3ErqAdtq,discussion-id=oWuNyqXZ,comment-id=,timestamp=2016-08-15T13:55:53.006+0000)

Who are you kidding. You're not meant to tank for 30 seconds against 5 different damage sources. Eve a full item adc with LD will take time to kill you. But if you really wanna be unkillable then just cry to riot to remove all forms of penetration.

Tanks should be beefie, not stomp you unless you intentionally fight them over a long period of time of say 10+ seconds without anti'tank items. But obviously in that same regard, they should not be able to run into a full enemy team either alone or with 2 other allies and expect to survive being melted by multiple damage sources more then a few seconds without insane disruption being pulled all over the place.

Hopefully the assassin rework or a update before it will 'apply' measures to make 'tanks' learn to think twice of ez mode diving everyone or playing like Bruisers or burst mages once their kits are properly tuned to work in sustained fights, not basically destroying everything like they don't even care what their hp bar is currently at.

Erockandroll1 votes

{quoted}

Tanks should be beefie, not stomp you unless you intentionally fight them over a long period of time of say 10+ seconds without anti'tank items. But obviously in that same regard, they should not be able to run into a full enemy team either alone or with 2 other allies and expect to survive being melted by multiple damage sources more then a few seconds without insane disruption being pulled all over the place.

Hopefully the assassin rework or a update before it will 'apply' measures to make 'tanks' learn to think twice of ez mode diving everyone or playing like Bruisers or burst mages once their kits are properly tuned to work in sustained fights, not basically destroying everything like they don't even care what their hp bar is currently at.

I mean obviously. With AS capping at 2.5 attacks per second. (Hard to build into,) You would only have like, 3 attacks within that 1.25 second window. And even if you had those infamous 900 damage crits, that wouldn't take out a 4k HP tank with or without resistance. The only way this would happen is if he was focused down by multiple opponents.

I don't even think Tankyness is the problem, Given that if you buff Tanky item, your still going to have Bruisers picking them up. Rather, I think Tanks need a boost to their disruption. (Either with reduced cooldowns, or better CDR itemization) And to a point, that actually makes them tankier as well, as they arn't being attacked if their opponents are stun locked.

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