Jarvan IV needs change.

K54··2 votes·801 views

He's 1/2 of the 37 champs with a tank tag that can't kill a marksman/assassin 1v1 with a full tank build. The other one being Braum who is a support. J4 is a fighter, give my man a freaking a base AD buff and make his Q and R scale with total AD.

11 Comments

Asayake 5150glow2 votes

The first sentence is the real problem here - tanks should not be able to 1v1 ADC's. Assassins and mages, yes if they don't get kited, but ADC's? No.

K541 votes

ADC (Attack Damage Carry) = a champion that relies on basic attacks as primary damage, causing them to be extremely squishy since they're glass cannons. At the end of the game as a marksman, if you're not leading your team in damage dealt, you did something wrong.

So if you happen to end up on top of them, they die very easily (rather it be with a gap closer, CC, summoner 4), 9 times out of 10 that ADC is dead because it all tanks have the base damage to destroy them in 1 full combo and are able to trade with them easily since on average a tank has at minimum 70% damage mitigation.

Rather is be a Darius Sejuani Amumu Sion Chogath Nasus if they end up on top of a marksman, that marksman is probably dead, with the only exceptions outside of using flash being Ezreal Tristana Azir escaping over terrain (and Caitlyn Lucian Graves Lucian over thin terrain).

They all have their slows and CC Vayne Jinx Caitlyn KogMaw , but if the exit is pass the tank, chances are you're screwed since they also have their slows and CC.

With the only exception to this rule being J4, that once he locks you down, you can literally trade with him unless he has item 3068 item 3075.

Asayake 5150glow2 votes

{quoted}

ADC (Attack Damage Carry) = a champion that relies on basic attacks as primary damage, causing them to be extremely squishy since they're glass cannons. At the end of the game as a marksman, if you're not leading your team in damage dealt, you did something wrong.

So if you happen to end up on top of them, they die very easily (rather it be with a gap closer, CC, summoner 4), 9 times out of 10 that ADC is dead because it all tanks have the base damage to destroy them in 1 full combo and are able to trade with them easily since on average a tank has at minimum 70% damage mitigation.

Rather is be a Darius Sejuani Amumu Sion Chogath Nasus if they end up on top of a marksman, that marksman is probably dead, with the only exceptions outside of using flash being Ezreal Tristana Azir escaping over terrain (and Caitlyn Lucian Graves Lucian over thin terrain).

They all have their slows and CC Vayne Jinx Caitlyn KogMaw , but if the exit is pass the tank, chances are you're screwed since they also have their slows and CC.

With the only exception to this rule being J4, that once he locks you down, you can literally trade with him unless he has item 3068 item 3075.

Ok, first of all, that is not the proper use of 'trade' in your last sentence.

Also, no tank's bases are higher than 1500, and all ADC's will definitely have more than that amount. Unless the tanks scales off health/armor/mr, in which case that's very possible.

But no tank has 1500 dmg after armor/mr. Except Malphite, but he gets too much dmg from building full tank, imo. At least his dmg takes time, it's not instant. Same with Tahm, but Tahm is easily kited.

Let's go back to your list.

Darius - With his Q at 425 range, any ADC will probably be within it if they're kiting without Furor or a slow (Furor is easy to get). The ADC will take a bit of dmg if they get nabbed by his E, but it won't be enough to kill them. E does no dmg, Q does around medium dmg, W does about less, he won't do too much dmg to them. That is, if they don't have escapes, which most ADC's do. Kog'Maw is one that doesn't, and he gets a lot of hate for it. After that, he probably can't catch him - or at least before they kill him. Dead Man's is basically the one way he'll catch them, though even with that he might not. He'll never get 5 stacks in a 1v1, so his ult is useless.

Sejuani - She will not be able to stick to her target. Her Q does decent dmg, but isn't gonna kill anyone. W does less, because you gotta be within 350 range of her - which isn't gonna happen. Also, each spin only does 190 even if she has 5000 health. E also does low-medium damage, and only slows for 1.5 seconds, which is nowhere near enough for Sej to kill an ADC. Added up, without resistances, she only has 790 damage from her Q, E, and Ult. Her E is another ~500, maybe more. She can lock someone down for roughly 3.5 seconds, in which she'll get about 3 auto's off. That's... nowhere near enough damage.

Amumu - Can burst an ADC but really, he can't kill them. Unless he's sporting a full armor build, in which case he'll get exploded by the mages, he'll get you (the adc) to about 1/3 life and then basically die. The ADC won't be in range for Amumu to hit more than 1 or 2 E's, and his Q+R only does 400~500. The ADC won't be hit by W. And if you dodge his Q, he won't ever touch you again.

Sion Yeah... no. This guy has crap damage, even with a Titanic hydra. His ult only stuns for 0.75 seconds - that is, if he uses it instantly. And there's no way he's gonna hit it if he doesn't. And even then - if you flash instantly to the side (assuming he's charging his thing) you'll either force him to use his Q early (and get no knock up) or make him miss it entirely. HIs auto's don't do damage, and his E only does low damage (and you can dodge it). His W will only hit if he coordinates it with E, and it'll only do about 350 dmg if you have 2000 life. And then... he just doesn't do damage!

Chogath Without any AP, this guy still has a big combo - 1230 damage, with 650 of that damage being true. However... that's about it. He can't kill you after that...

K541 votes

Are you joking or serious? Not even going to entertain you anymore because I think you're trolling me.

So as my final statement it should be known that the highest health a marksman has at level 18 is 1900 on average (give or take 50 - 100 depending on the champ with Jayce having the most @2100 and Ezreal having the least @1850)

I'm talking level 18 damage, so let me help you with your math sir. All the numbers I'm going to give you are for pure tanks (no offensive items so it's all base damage). item 3751 will only be accounted for Amumu since it's an item I always build on him. It's a staple item for all of my tanks actually, but the others are effective without it.

First off you said Darius wouldn't get 5 stacks, so let's say he gets 3, that's still 750 true damage (R) + 400 (Q) + 290 (W) + 261 (bleed) + 1051 (3 AAs, he has 351 AD at level 18) = 750 true damage + 2002 physical damage. Dead ADC!

Next we have Sejuani who engages with (R)350 + then starts her (W)114 (6% of 1900) + 510 x 4 + (E as you try to escape)180 + (Q to close the gap again)260 = 1414 (to 2944 damage if you stay within flail of the Northern winds the whole duration). Again, Dead ADC! No AAs factored in but each auto would do 114 damage.

Amumu is (Q)280 + (E)175 + (Witem 1401)107/s + R(350) = 1340 @5 seconds which is guaranteed. Even after you create space, you're still in range of his Q, which guarantees another (Q)280 + (E)175 + (W for 2 seconds this time) = 669 for a total of 2009 damage. Dead ADC. Each of his autos would do 118 damage.

First off, Sion ult doesn't have to make contact to do damage, you just have to be around him, it's an AoE ult so (R)900 + (Q)176 (uncharged) + (E)210 + (W)406 = 1692. 1 AA for 128 damage and RIP ADC (2 for Jayce). If he lands his ult at close range for minimum damage that still lets him fully charge his Q, so the new equation is (R)450 + (Q)530 (scales with total AD, not bonus) + (E)210 + (W)406 = 1596. 3 AAs equal DEAD ADC! Landing ult at max damage adds 450, making it 2046 kill any adc outright (the W is scaling at 1900 health, you increase the scaling to match Jayce's health, it will still kill him outright).

Chogath Will normally start with (Q)305 + then flash in (W)275 + (R)650 true damage + (E)215 mixed damage per hit, guaranteed 4 hits minimum = 1440 + 650 true damage. Dead ADC!

With that said, any 1 offensive item added to any of these tanks will give them ridiculous overkill numbers when on top of any enemy marksman or assassin.

This goes for just about every tank (even Leona after I calculated her full combo 990 and factored in CDR).

Which now only leaves two tanks that can't get the job done, JarvanIV and Braum <---- who is a support

FYI - When you're calculating a champion's damage, please factor in scaling and level 18 attributes and consider their build. The Sejuani 510 damage per second is a Sej with 3500 health, which we all know is on the minimal side.

Asayake 5150glow1 votes

{quoted}

Are you joking or serious? Not even going to entertain you anymore because I think you're trolling me.

So as my final statement it should be known that the highest health a marksman has at level 18 is 1900 on average (give or take 50 - 100 depending on the champ with Jayce having the most @2100 and Ezreal having the least @1850)

I'm talking level 18 damage, so let me help you with your math sir. All the numbers I'm going to give you are for pure tanks (no offensive items so it's all base damage). item 3751 will only be accounted for Amumu since it's an item I always build on him. It's a staple item for all of my tanks actually, but the others are effective without it.

First off you said Darius wouldn't get 5 stacks, so let's say he gets 3, that's still 750 true damage (R) + 400 (Q) + 290 (W) + 261 (bleed) + 1051 (3 AAs, he has 351 AD at level 18) = 750 true damage + 2002 physical damage. Dead ADC!

Next we have Sejuani who engages with (R)350 + then starts her (W)114 (6% of 1900) + 510 x 4 + (E as you try to escape)180 + (Q to close the gap again)260 = 1414 (to 2944 damage if you stay within flail of the Northern winds the whole duration). Again, Dead ADC! No AAs factored in but each auto would do 114 damage.

Amumu is (Q)280 + (E)175 + (Witem 1401)107/s + R(350) = 1340 @5 seconds which is guaranteed. Even after you create space, you're still in range of his Q, which guarantees another (Q)280 + (E)175 + (W for 2 seconds this time) = 669 for a total of 2009 damage. Dead ADC. Each of his autos would do 118 damage.

First off, Sion ult doesn't have to make contact to do damage, you just have to be around him, it's an AoE ult so (R)900 + (Q)176 (uncharged) + (E)210 + (W)406 = 1692. 1 AA for 128 damage and RIP ADC (2 for Jayce). If he lands his ult at close range for minimum damage that still lets him fully charge his Q, so the new equation is (R)450 + (Q)530 (scales with total AD, not bonus) + (E)210 + (W)406 = 1596. 3 AAs equal DEAD ADC! Landing ult at max damage adds 450, making it 2046 kill any adc outright (the W is scaling at 1900 health, you increase the scaling to match Jayce's health, it will still kill him outright).

Chogath Will normally start with (Q)305 + then flash in (W)275 + (R)650 true damage + (E)215 mixed damage per hit, guaranteed 4 hits minimum = 1440 + 650 true damage. Dead ADC!

With that said, any 1 offensive item added to any of these tanks will give them ridiculous overkill numbers when on top of any enemy marksman or assassin.

This goes for just about every tank (even Leona after I calculated her full combo 990 and factored in CDR).

Which now only leaves two tanks that can't get the job done, JarvanIV and Braum <---- who is a support

FYI - When you're calculating a champion's damage, please factor in scaling and level 18 attributes and consider their build. The Sejuani 510 damage per second is a Sej with 3500 health, which we all know is on the minimal side.

... Darius does not have 351 AD. More like 150. He will not be in range to ult you.

You will not be hit by every W on Sejuani.

You can DODGE! Amumu's Q.

Sion's ult only stuns for 0.75 seconds at minimum range, you can always flash (either one, the ult or the Q). Or just dodge. It's AoE kinda sucks.

You can DODGE! Also, there is pretty much only 1 guaranteed auto. Not sure how you got 4...

ALSO!

Let's factor in 1) Armor and MR and 2) ADC itemization.

  1. Armor and MR is about 30% with no Pen or additional armor/mr items. So each 2000 damage is really only 1400. And MR and Armor are really basic... don't know how you forgot them.

  2. Phantom Dancer grants 12% damage reduction. So that 1400 is only 1204. Additionally, it gives 12% movespeed while in 500 units, so that should help as well. Also, LIFESTEAL is a thing. The ADC will probably heal about ~300 at least? About 30-60 per hit, about 1.5 attack speed, that's 45-90 per second they aren't stunned. So... yeah, about 300. Thornmail isn't built except for a full armor build, which is very situational.

AND

I'm saying this partly from !!EXPERIENCE!! which is a very valuable thing. I doubt you've been here longer than I have, tho it's possible.

AFTER THAT!

You messed up some of the numbers. For Cho, you calculated his ult twice. And for Sejuani, her combo's only 644 without any W hits. Not 1414. AND YOU FKING MESSED UP THE HEALTH SCALING! IT'S 3 PERCENT! THAT'S ONLY 200 DAMAGE WITH 5000 HEALTH! NICE TRY. So even with all 4 hits, thats only 800 more. Which then adds up to 1444. WIth every W hit. Ok, ok, about 200 more from auto's. But still only 1644 NOT APPLYING Armor and MR. Darius Q only does 178.7 damage with the usual ratios and 141 base AD. Not 400. Additionally, his W only does 197.4, not 290. And 3 stacks is 3*27, which is 81. Annnd his ult is only 480 damage with three stacks. You got every single one of this guy's numbers wrong... For Amumu, the Cinderhulk damage is 25.8 damage per second, not 107. And recalculating his damage, you get 934. Remember, no second Q. Sion's minimum Q damage is 109.92. Uncharged. The actual equation is 450(Ult) + 123.66(0.75 second charge on Q, that's how long ult stuns for) + 406 (W) + 210 (E) + 256(2 auto's) = 1445.66. That's still without Armor and MR. Also, while you counted CDR for some, you also left it out on others. Amumu's Q has an 8 second cd. You should be very far away by then.

Please, check your math next time. I'm pretty sure with Darius you counted his passive, but he needs 5 stacks to get the extra AD.

ViashinoWizard2 votes

Why, is he homeless?

K541 votes

Does never being seen in high elo count as homeless. I'm a bronze bum (homeless player) and the only time I ever see him on the Fields of Justice is when I pick him. I still love him, but he's literally a bottom tier option in comparison with all the champs that could fill his role. All he has is a pop-up in terms of CC, no burst damage, and a shield.

I still wreck top lane/jg but I have to build offensively. Can't full tank with him.

ModWulf Helhammer1 votes

Because he's primarily meant to be a fighter, who builds some offensive stats. That's why he has an armor steroid in his kit, to allow him to buy some offensive stats

K541 votes

Actually his primary tag is tank, secondary fighter.

Primary fighters are Darius Garen Illaoi Olaf Volibear MonkeyKing DrMundo

Ironically, all can be full tanks and rape your team to all hell with extreme amounts of base damage.

What separates J4 from the rest of the tanks is the lack of any persistent or high burst damage. The only thing he brings to the table in an extended fight is basic attacks. Wukong, Voli can activate their ults for an easy 1000 damage if you trade with them. Wukong also has his armor pen, while Volibear has his scaling missing health damage burst.

Darius has bleed damage, passive AD, strong CC, he's top tier for Armor, base AD and health. Illaoi has her tentacles that hit extremely hard and give her high sustain.

Every champ has their gimmick.

Leona is a freaking CC lockdown sticky nightmare! Give her 30% CDR and a item 3068... GG. Braum has CC and damage mitigation.

Olaf has his true damage, attack speed and lifesteal.

Then you have J4 and his basic attacks. He has attack speed and armor pen, but not as useful as a pure tank Wukong.

All the AP tanks are strong af with high base damage, but that's because there isn't any passive AP, so their high damage (and scaling if you choose not to go pure tank and trade defense for offense) is necessary.

As for the other 2 AD primary tanks

You have Sion! That absolutely melts enemies with his extremely high base damage AoE abilities (freaking scary as hell in ARAM and LotPK). Almost impossible to lose with him on Howling Abyss, especially with his passive.

Then you have reworked Poppy with a spammable 12% max health physical damage Q, stickiness and ms buffs, slow(Q) and stun(E) and extreme Popup/Knockback(R)

They all have reliable ults, then you have J4s ult, with almost every champ having a mobility move and summoner 4 being 100% necessary for those who don't, his ult isn't really all that great with just 450 base damage.

Pasta Help Desk1 votes

J4 IMO really isn't meant to be a full on tank. I think he is best built either full on damage(assassin J4) or bruiser with a nice little mix of damage.

Valheeru1 votes

in simple terms don't pick jarvan as there are other champs that can do the role much better, the most i hate is this new flag mechanism as you cant cant even click the e on the map to throw the flag and its stuck near jarvans range circle

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