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Can twitch recieve a nerf?

PixelzGr··25 votes·1,310 views

just disable the interaction with runnas and his ulti and nerf the ulti range too.Simple as that...

17 Comments

Jar Jar binks l7 votes

I was reading that Meddler was a Janna and twitch main. That would explain why Janna took so long to get nerfed and twitch remained untouched

PixelzGr1 votes

just like how they did with cait..since phreak is a cait main...

Kaìju1 votes

Twitch has about a 51% win rate.

Nhifu2 votes

49% loses from noobs trolling the queue or first timing the champ in ranked.

Do people really thing winrates have anything to do with the game anymore lol

Kaìju1 votes

If winrate has nothing to do with it, then how else do you judge a champion across hundreds of thousands of games?

Resolution4 votes

{quoted}

I was reading that Meddler was a Janna and twitch main. That would explain why Janna took so long to get nerfed and twitch remained untouched

There are a few key champions that go months and months with 100's of forum posts complaining about them before anything is done. Yet certain other champs with a lot lower win rates get nerfed way beforehand. You are 100% correct on champion favorites. Especially since they have buffed champions before just because they want to see it have "flashy" LCS presence.

There was an interview a while back about the hiring process at Riot. Something that really stood out was how they won't hire anyone with "new ideas" that conflict with certain staff members visions of where the game should head. You're going to see a lot of the same (For better or worse) from that alone.

Also, the majority of the balance team is in Silver-Bronze. Some of them actually only play 1-3 games a month. There's even an interview where a lead balance member had 0 idea what an in-game item did or even what role should be building it. Hearing your lead designer suggest building a melee only item on ranged champs... not realizing the melee only* subtext means something... sums it up.

Not trying to bash the team - I just feel like a lot of the current balance issues can be better addressed by more time spent in the game seeing what's actually up rather than just looking at numbers.

doubleguac1 votes

I actually disagree that more time spent in game is necessarily helpful to a balance team member.

Any data they gain that way is necessarily going to be anecdotal and probably influenced by their emotional response to the game.

Plus, it's confined to one ELO. A gold player is only going to experience how the game plays out at gold. Which is different than bronze. Which is different than diamond. Etc.

I think playing more could help a Rioter understand certain player frustrations. And obviously the balance team should know what items do.

But I don't necessarily think that members of the balance team should be basing their changes on their personal experiences in games. If they want to play a lot, more power to them. But they shouldn't be pulling design decisions from their in-game experiences.

People misunderstand balance when they base their opinions on personal experience. Its really hard to avoid. Look at ban rates. Players do not make rational decisions when banning. For instance, they are far more likely to ban assassins with mediocre win rates than supports or tanks with absurd win rates. Just look how long Janna flew under the radar with a 55% win rate before people finally caught on. How many Sona bans do you see, compared to Yasuo bans?

AirKingNeo2 votes

Twitch's ult doesn't have a special interaction with Hurricane nor is what is causing the problems with him.

HaIlMonitor1 votes

This patch is the most balanced ADC's have been in forever, why nerf the highest at 51% lol

WinBoat1 votes

Twitch could use a few nerfs but nothing big. Obviously his ultimate is his main thing he does compared to the other ADCs, so nerfing it hard would kil the champion.

What to nerf.

  1. His Q. The stealth mode simply lasts too long, giving him more than enough time to set up, MORE than enough. Even at rank 1, it's just too long the stealth. So nerf how long that duration goes on by a considerable amount. Lower the CD by one second at all ranks as a buff compensation.
  2. His ultimate cooldown is extremely low, and almost always up. It's very short for how powerful it is. So increasing the cooldown a bit could be looked at, I don't think nerfing the range of the ult is needed cause Twitch himself is immobile, and easy to kill if you get on him. He needs more protection than most ADCs.
VelvetCrotch1 votes

i second this. it's just obnoxious how he falls early hard behind and can still turn the tide lategame. his q and ult should get nerfs, imo.

Aatrox Mid 1v51 votes

what youre proposing is to over nerf twitch and make him useless

Hayaishi23 votes

[{quoted}](name=free software,realm=NA,application-id=3ErqAdtq,discussion-id=oMByA9G1,comment-id=0006,timestamp=2017-10-31T02:16:12.541+0000)

what youre proposing is to over nerf twitch and make him useless

So? He needs a rework anyways, he has been in his overpowered state since the beginning of the season, only that he was eclipsed by Lethality ADCs.

He should be gutted until he's dealt with.

Nhifu1 votes

Alot of people don't seem to understand how strong his passive is...

It's pretty much an innate Fervor . . double ferver

Kind of like the Lucian passive nerfs a long time ago, because he can double hit rofl.

You'll see that most overpowered champions have ultimate/keystone grade passives.

I'll go by winrates... Singed overpowered passive XinZhao broken sustain (especially since lifesteal is gimped this season Malzahar mini kayle shield lmao MissFortune stupid high damage passive Sion die and turn into jarvan level's of damage with no cd.

Officially1 votes

https://boards.na.leagueoflegends.com/en/c/gameplay-balance/svsAKkFw-can-you-please-nerf-twitch-already-riot Riot already addressed twitch slightly, so you likely won't see any official responses to "nerf twitch" posts for a while.

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