Small Urgot buff ideas (since that rework is taking waaaayy to long)

Descendent·9/15/2014, 8:24:18 AM·7 votes·880 views

Whelp, everyone's favorite (or erm, least favorite) champion received some love and attention a while ago, and while the buffs to his Q are godsends, he does need something a bit more. For AAs, I noticed that you increased the speed of the missile. That's cool and all I guess, but I think increasing his AA speed or increasing his range by 25 or so range would be a more effective way to buff his AA. With how low his base stats are, I think a bit faster AA speed would be the perfect remedy to help his non-mana related poke, as a range buff may prove to be a bit TOO much of a buff.

What about his W, though? I hear a lot of people saying it should scale with AD, or the slow should scale with AP as well to make an AP style build or item on him a bit more reasonable to justify. But honestly, I say screw that, give me max mana scaling! Its universally agreed upon that Manamune is an essential build item of his, so you wouldn't be centralizing his builds anymore and all you would do is make his shield a lot more useful (especially in the mid to late game). Right now Urgot doesn't have much of anything in the ways of a mid game, and his late game is basically non-existent. He's not as tanky as other tanks, doesn't CC or damage as well as other bruisers/fighters in mid and late game, and as a carry he's just awful in team fights compared to any other carry. He really has a sort of identity crisis in terms of what role he should take. Well, that's not totally true, we know he's a bruiser/fighter at heart, but his kit doesn't give him an effective way to stay alive long enough to fight and/or bruise, and this small change would flip that on its head. Honestly, if anything had to be done to Urgot pre-rework, I'd want it to be this, I think it'd be perfect, and I've yet to see anyone suggest this type of change to his shield

Sure Urgot's early game is really good, but the meta favors late game right now, so giving him an Attack Speed buff and giving him mana scaling on his W would be the best ways to make his mid game a bit more bearable, and for his late game to actually be at least a little better. But the beauty of it is that at the same time neither of these changes make his already great early game broken, as he still has the issues of low range, low mana and an "easy to dodge skillshot reliant" poke game.

Another change I could suggest is a buff to his ult that increases range with rank, but perhaps that's a bit too much, and I feel the two above changes are reasonable enough.

2 Comments

sp4419/15/2014, 3:22:01 PM3 votes

I think it'd be perfect, and I've yet to see anyone suggest this type of change to his shield I've seen it a couple of time suggested before.

Another change I could suggest is a buff to his ult that increases range with rank His range already increases with rank. Massively so. It goes from "Have to crawl between the enemy's nipples to swap him" to "I can swap you from a mile away". Also, another cool thing is that any displacement on the enemy does not interrupt your ult.

Regardless, those are some cool changes, and I do think that having his shield scale with mana is a good thing, considering that two of his core items have massive mana boosts.

AranciaMechanics9/15/2014, 9:11:45 AM2 votes

Sir, take my +1