Aatrox Changes.

TyroneWatermelon··5 votes·572 views

I don't always ask for it or post changes regarding Aatrox,but after deep thoughts i want to let the community know the core issue with Aatrox 's kit(and for me the possibly only one.) Dark Flight. This ability is too weird,and too hard to use correctly at the right moment. Dark Flight servers as Aatrox , a Diver champion, only mobility spell,however it got disgusting high cooldown,as he is not a juggernaut we know. in late game,we Aatrox mains know that this ability,unless we can knockup someone,literally does more harm than good,and destroys us if it get intterputed. my changes will be focused ONLY on Dark Flight. I will give 1 ESSENTIAL change,and TWO PERSONAL IDEAS changes that i see can fit into our beloved Darkin.

Essential: If Aatrox gets rekt(displaced) during his flight animation,the cooldown is reduced by 50%. this change,is essential BECAUSE,as much as Dark Flight suppose to be high risk-high reward,ONE displacement spell should NOT fuck up the ENTIRE champion. this will give Aatrox a short window of time where he is still vulnerbale,but not an immobile juggernaut. compared to most Divers mobility if not all,Dark Flight is a joke.

Personal Idea 1: this will solve the core issue of Dark Flight being being almost useless if not hit with the knockup,or just unthreateing presence. (+60% Bonus AD) Removed will now deal instead (50/60/70/80/90% of health consumed) as bonus physical damage. i believe this is the perfect change to Aatrox,as it will reward Aatrox into using his Dark Flight while at fat full health,without being wasting x2 health than the damage it will actually do.

Personal Idea 2: Every(Dark Flight Cooldown) seconds,Aatrox stores a charge of Dark Flight,up to 2. now this is where it is getting a change,Aatrox will get more mobility,but will waste more health; If Aatrox is using Dark Flight in a succesion before (50% of Dark Flight's cooldown) seconds,his second Dark Flight will deal 50% less damage and will NOT knockup targets in the epicenter. this change,will focus on Aatrox's mobility,however he will need to decide between using it for rapid mobility,sacrificing damage and health, or using it in non rapid succesion,for higher kill potential and deeper dive. please post your opinions below,and RIP my english

1 Comments

Elite4Runner1 votes

I normally don't comment on something without reading the actual post, but I just couldn't after looking at this for two seconds.

Don't overuse champion icons.

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