Kalista Gameplay Changes! [Goal: Making her healthy and viable]
In this rework I reduced Kalista's mobility. Kalista's theme is not "Mrs. Hoppidy Hop-Hop with Parkinson's Disease. She is the Binder of Souls who permanently makes a connection with allies and can create a - on most occassions - infinitely stacking smite. I kept her real thematics and strengths in and, unfortunately, found it necessary we remove Martial Poise. I've retained Martial Poise in her Q but I completely removed the passive other wise. Thanks for reading and please comment you thoughts.
http://vignette2.wikia.nocookie.net/leagueoflegends/images/d/db/The_Black_Spear_item.png/revision/latest?cb=20141104220251&format=webp Passive: Vengeance Binding: - OATHSWORN: Kalista begins the game with The Black Spear, a unique item. Upon activation, Kalista hurls The Black Spear at the target allied champion, beginning a short ritual during which both Kalista and her target are unable to perform any actions and her target performs their death animation. Upon finishing the ritual, the target becomes Oathsworn to her for the remainder of the game.
http://vignette1.wikia.nocookie.net/leagueoflegends/images/9/9b/Pierce.png/revision/latest?cb=20141104220116&format=webpQ: Pierce: ACTIVE: Kalista hurls a fast and narrow spear, dealing physical damage to the first enemy hit.
If Pierce kills its target, the spear continues onward, transferring all of the dead victim's Rend stacks to the next enemy it hits. This can repeat indefinitely until the spear reaches its maximum distance. If Kalista enters a movement command during Peirce's animation, she will leap in the cursors direction.
[Note: This updated Peirce would be stronger then her current Perice, with possible a lower cooldown early on. Instead of a lower cooldown however, a slow on her Q could work too.
http://vignette2.wikia.nocookie.net/leagueoflegends/images/9/91/Sentinel.png/revision/latest?cb=20141104220351&format=webp W: Soul Sentinel: PASSIVE - SOUL-MARKED: Kalista and her Oathsworn basic attacks apply Soul-Mark. Once successfully consumed it cannot happen on the same target for 10 seconds. If both apply Soul-Mark within 2 seconds of each other, their target takes bonus magic damage, capped against non-champions. Soul-Mark executes minions at 125 health or less.
ACTIVE: Kalista commands a Sentinel to move to the target location, which then returns to a point near the cast location and repeats its route, up to a total of 4 laps. The Sentinel provides Sight icon sight in a cone in front of it and, if it spots an enemy champion, screams and stalks them for the next 4 seconds, Sight icon revealing them for the duration. Kalista stores a Sentinel soul periodically, up to 2 stored at once.
http://vignette2.wikia.nocookie.net/leagueoflegends/images/b/b8/Rend.png/revision/latest?cb=20141104220536&format=webp E: Rend: PASSIVE: While Rend is not on cooldown, Kalista's basic attacks and Pierce.png Pierce each lodge a spear in her target for up to 4 seconds, stacking up to 254 times. ACTIVE: Kalista rips all lodged spears from nearby enemies, dealing physical damage and Slow icon slowing them for 2.5 seconds, with spears beyond the first dealing reduced damage. SLOW: 25 / 30 / 35 / 40 / 45% Rend resets its cooldown if it kills at least one target and refunds 30 mana if it kills two or more.
http://vignette2.wikia.nocookie.net/leagueoflegends/images/e/e9/Fate%27s_Call.png/revision/latest?cb=20141104220726&format=webp R; Fate's Call: ACTIVE: Kalista draws her The Black Spear item.png Oathsworn ally next to her, placing them in Stasis icon stasis for 4 seconds. During Fate's Call, Kalista's The Black Spear item.png Oathsworn can click on the target location to dash there, stopping at the first enemy hit, Airborne icon knocking up all surrounding enemies and landing themselves at their basic attack range relative to the target hit.