Why would shields 1) go away ever and 2) give the enemy gold?
Y'all are basically forcing turrets to die at 14 because the shields go away. and if the enemy laner got 4 shields which is very probable then they get a shit ton of gold and then 14 rolls in and it's a mad dash to get first turret, which they will likely get. Why would you compensate turret 'buffs' at all? They've needed buffs the whole time but the one time you do it, you have to compensate by letting people get free gold off it? What's the point then? also turret diving is still a thing and hasn't been stopped by the turret damage 'increase' that apparently happened.
etc etc, useful against these champs
. Game finally rewards you for your lane resiliency and pushing instead of punishing you for you pick choice. Last entire season was about mid roaming bot lane to snowball the carries. ENTIRE FUCKING SEASON OF SAME SHIT.