My ideas for a mini Trynd rework

d0riyah·7/28/2019, 10:41:27 PM·11 votes·6,506 views

Let me say this first and foremost: RIOT SHOULD NOT REMOVE THE UNKILLABLE EFFECT OF UNDYING RAGE. probably an unpopular opinion but his undying rage is Tryndamere's character, it's a one of it's kind in League, and it should not be removed. Tryndamere's gimmick is to go ham for at least 5 seconds, and that should stay that way.
Besides his ult, the main problems with Trynd are: luck based early game, and tower splitting potential with ult. Here are my ideas.

Idea 1: Change his fury to giving him damage rather than crit chance. Making it so that Tryndamere's passive gives him damage removes the ability for him to triple crit you to death. Having fury give damage means there's a bit more consistency to his early game, as it's not luck whether he does more damage or not. However, a problem I see with this is that instead of having a chance to do more damage, fury will consistently give him more damage. So I say that his passive give him maybe 5% more damage at level 1, with full fury. This can increase to maybe 25% at level 16 or something. The way Tryndamere fury works currently is: 35% crit at lvl 1, increasing by 5% until he's level 16 and gets 50% crit. I'm not good with numbers so they can obviously be tinkered with, but I think that making Tryndamere's fury give increased damage rather than crit means he's a bit more consistent to play/fight.

Idea 2: Change his ult so that he does less structure damage while he's ulting. I play Tryndamere quite a bit, and I agree that the potential to halve or straight up destroy a tower in ult is quite bullshit, so it's simple. Change the ult, making Tryndamere to less auto damage to turrets, inhibitor, and Nexus. This change would reduce his tower destroying cheese, however I don't know the exact numbers for this. Maybe -20% damage to structures while in ult? I don't know.

Idea 3: Just reduce Tryndamere's fury gain in general. I think that the majority of late Tryndamere's fury should be his ult, because as it stands right now, Tryndamere needs a small amount of autos with static shiv, and then he's at full fury before he even ults. This might be a terrible idea but I think it's a good idea so that he's less able to delete someone without fury or ult.

feel free to downvote if my ideas are trash, or give your own opinions in the replies, etc.

edit: Had another idea. If they keep Tryndamere's passive, I think the max crit chance it should give is 25% at lvl 16. This way Tryndamere needs to build 3 crit items to get max crit, and he can't just buy two crit items (crit items being rather cheap) and then have already 90% crit chance at level 6, increasing to 95% at lvl 11.

13 Comments

General Esdeath 7/29/2019, 2:41:30 AM7 votes

{quoted}

Let me say this first and foremost: RIOT SHOULD NOT REMOVE THE UNKILLABLE EFFECT OF UNDYING RAGE. probably an unpopular opinion but his undying rage is Tryndamere's character, it's a one of it's kind in League

Aatrox am I a joke to you?

ExplodingFist667/29/2019, 3:54:28 AM2 votes

Make his ultimate not be castable while CCed

concert clown7/29/2019, 2:35:27 AM2 votes

These 1st changes are terrible. 5% more damage level 1 full fury, is that a joke? Crit's DOUBLE your damage dude. 5% increased damage is literally a meme.

2nd of all, the way you beat Tryndamere from cheesing your tower is literally just making sure your team is clearing the waves instead of brainlet grouping mid the whole game while you let him split a side lane. It doesn't make any sense that his ult should deal less damage to towers, somebody should just take teleport against him and keep him in check so he doesn't take a tower instead. I don't think the -20% damage to structures would even affect him at all, I just think it's a placebo change and kinda dumb.

Lastly, this is an interesting change, but then his ultimate needs to be buffed. As it stands the ability at 11 and 16 is dog shit. Leveling it up does absolutely nothing besides cooldown and fury gain.

Relius D Ornez7/29/2019, 12:30:02 AM2 votes

I always though his ult was the biggest problem, not that he can't die during, but that he can just use it to heal for free or run a murder train and immediately QE out to safety. I have 3 ideas for how to deal with it, 1 he can't heal during and has grievous wounds for like 2 sec after, 2 a large part the damage he takes during ult hits him in after it ends like a sped up item 3812, or 3 his ult is pretty much turned into mariner's vengeance where if he would have died during he instead refreshes all his skills with max fury but always dies when it ends. Just my thoughts let me know what you would change or alter.

EATARI7/29/2019, 5:51:05 AM1 votes

Honestly, crit in general just needs to be reworked to be more consistent. I feel like I should just make a post about one of these days, but it should act as a multiplier for basic attack damage rather than a weighted possibility for 200% damage. I wish that if I had 100 AD and 50% crit, I would deal 150 damage with each auto rather than 100 damage or 200 damage randomly with 50/50 odds.

TrikzterzArma7/29/2019, 5:54:03 AM1 votes

His ult should absolutely be changed. That is the solo reason he is unstoppable mid-late game

sentosa7/28/2019, 11:39:39 PM1 votes

I like the idea of increased damage as opposed to crit CHANCE because it gives a more consitent, playable early game. It won't be as annoying for both Tryndamere and his lane opponent.

Aσtsuke7/29/2019, 10:52:25 AM1 votes

{quoted}

Let me say this first and foremost: RIOT SHOULD NOT REMOVE THE UNKILLABLE EFFECT OF UNDYING RAGE. probably an unpopular opinion but his undying rage is Tryndamere's character

F for Aatrox cause reviving was never part of his theme according to Riot I wish Riot still cared enough not to remove effects cause something is part of their identity or character

ArthimetesArto7/29/2019, 2:23:07 AM1 votes

I have an idea for his Undying Rage, just spitballing here so don't roast me too hard.

What if instead of just making him completely unable to die for 5 seconds, it have him a Full HP heal at the cost of losing a percentage of his HP every second.

For example: LV 1 ult; instant full heal but loses 15% hp every second for 6 seconds. Healing during this time reduced by 50%. Damage taken reduced by 10% LV 2 ult; instant full heal but loses 12% hp every second for 6 seconds. Healing during this time reduced by 40%. Damage taken reduced by 20% LV 3 ult; instant full heal but loses 9% hp every second for 6 seconds. Healing during this time reduced by 30%. Damage taken reduced by 30% The damage from his ultimate would be true damage but Tryndamere can't die from the damage from his ultimate.

I think this would still fulfill the theme of a berserkers last rage-fueled outburst while still providing counterplay and the healing reduction would make Tryndamere have to wait until after his ult to use his Q to heal or recieve less of a heal and make it harder for him to lifesteal through the damage

Right now I feel like tryndamere can ult at like 100 HP and end the ult well above half hp simply thanks to lifesteal and I think it's pretty unfair for him to be both undying and able to heal so much during his ult.

Krispy Cack7/29/2019, 2:24:59 AM1 votes

no stop he is fine. This is why riot doesn't take these forums serious, shit threads that get upvoted like this.

pugsters37/29/2019, 2:38:10 AM1 votes

i like what ur going for but trnd is not nearly strong enough to just flast out recieve nerfs like you are suggesting so how would you compensate?