Champion Toxicity Levels
I want to create a post that gathers the communities ideas about what champions are a combination of too strong or plain just not to fun to play against. I am doing this because I am rather tired of seeing the same stale champion picks and feeling the effects of the current extremely poor state of balance the game is experiencing going into season 5.
About me: I have been playing for over three years now starting in NA and migrating to the Korean server for the past 2 years +. I have also played Dota prior to this and consider myself fairly knowledgeable about the MOBA genre in general.
On to my list:
Most toxic from most to least: (currently)
1.Zed (too much harass, mobility, gapclosing, range, unkillability, especially for an asssasin) ((can free wall jump)) 2.Leblanc (same as zed being slightly harder to kill but slightly less able to carry games) ((can free wall jump)) 3.Riven (brutal bully in lane with stupid mobility and CC combined with enough aoe damage to kill an entire team when fed) ((can free wall jump)) 4.Nidalee (stupid mobility, heal, insane poke, great burst, just takes 1 of 10 failed spears to get a kill) ((can free wall jump)) 5.Gnar (overloaded kit with more cc combined with mobility than just about any champ to exist in game so far) ((can free wall jump)) 6.Jarvan IV (mobility, cc, tanky, damage, nearly as bad as gnar with more damage and less cc/tankyness) ((can free wall jump)) 7.Lee sin (same as jarvan slightly more mobility slighty worse late game) ((can free wall jump)) 8.Katarina (mobility, resets, obscene damage, anti fun because feeds off one bad teammate and game is over) ((can free wall jump)) 9.Azir (damage is totally disproportionate to other champions, renders melee champions useless in lane) ((can free wall jump)) 10.Kalista (insane mobility, has the same effect as azir on melee champs, only weakness is 1vs1 dueling vs ranged) ((can free wall jump))
Honorable mentions: Vi, Ahri, Irelia, Kassadin, Lissandra,
As you can see, every one of my most toxic picks has a free ability to jump walls without using flash. This is something I think that Riot greatly under estimates. In a game where flash is the most highly picked summoner spell, giving the ability to do what it does best for free is not balanced. YOU MUST COMPENSATE CHAMPIONS WHO CAN JUMP WALLS OR NERF ONES THAT CAN TO MAKE THE GAME FUN AND BALANCED. Some of the above champions can actually jump 2 walls on the map without using a flash they are so broken.
Also important to note is that giving a champion the ability to do almost everything well is a huge strength it itself. It allows for flexibility and the reaction to various game situations that other champions simply cant match. YOU MUST NERF CHAMPIONS THAT DO EVERYTHING WELL SLIGHTLY OR BUFF ONES THAT CAN'T TO MAKE THE GAME FUN AND BALANCED. This is extremely true if you watch professional LCS games, as the majority of champions are well rounded. Exceptions to this rule are champions that fit a niche role extremely well and exceed at it so that teams can be built around them, Examples: Xerath, Annie, Syndra