It's about time to end this nonsense

Ignis0·9/1/2015, 12:49:25 AM·2 votes·513 views

Towers used to be a safe place for a friendly to sit and rest and maybe back, a huge staple to the game. However they are barely regarded when anyone lvl 6+ can easily tank 4+ tower shots and kill an enemy champion. Tower dives are so common nowadays and when I play and dive some enemy and get a kill AND make it out alive after taking their dmg + the turrets it just doesn't feel as rewarding. I am proposing here to increase the outer turrets dmg against champions (not minions). This will lead to more risky tower dives, more rewarding tower dives, but safer for the champions seeking a safe haven to back. The buff should only effect tower dives and not seiging of turrets since the dmg to minions will not be effected. This may be a big change so at the very least add some more armor or magic pen to the turrets.

5 Comments

Deep Terror Nami9/1/2015, 12:53:12 AM1 votes

If you know they can dive you under tower, don't play like they can't.

Sniper 09/1/2015, 1:11:23 AM1 votes

I feel like another issue is that the targeting on them is sometimes a bit slow. I'll have someone deck me in turret range and won't even get dinged. On the other hand turrets will randomly send an attack at you outside of turret range. =.=