Let's Solve AD itemization problems: shiny new item and reworks
Quick Premise Actual AD itemization fails to accurately differentiate the items that are purposely designed to assassinate enemy squishies for AD assassins and the items that are purposedly designed to face bruisers/tanks, and also they don't take into account the difference between AD assassins that rely on AAs and AD assassins that rely on spells damage
Let's try to find solution for every class
But, first, we have to rework an intermediate item
(REWORK)
Bilgewater Cutlass = Long Sword + Long Sword + 500g = 1200g
Life Steal 10% => REMOVED
P.S. As result of the change a Vampiric Scepter is added to
recipe without change in cost
Ok, now we can REALLY go
Assassin item for AD champs that rely on AAs
(REWORK)
Youmuu's Ghostbalde = Bilgewater Cutlass (see above) + Serrated Dirk + Dagger + Dagger + 500g = 3400g
AD 65 -> 50
Cooldown Reduction +10% -> REMOVED
AS + 25% -> ADDED
Passive
Unique: + 20 armor penetration
Passive (NEW)
Unique: Gain + 20% AS and + 15% MS upon inflicting physical damage to an enemy below 40% health for 3 seconds (15 seconds cooldown)
Active
Unique: Deals 10% of target champion's maximum Health (min 100) as physical damage, heals for the same amount, and steals 25% of the target's Movement Speed for 3 seconds. (550 range and 90 second cooldown)
Comment: The new stats fit more with what an AD assassin based on AA need. AS added as base stat and burst of damage on active, plus a stat boost when targeting a squishy, while losing some redundant stat that don't fit as much the bill like CDR
Assassin item for AD champs that rely on Spell damage
NEW New Assassin Dagger (temporary name)
New Assassin Dagger =
+
+ 1000g = 3200g
AD 65 Cooldown reduction + 10% Passive Unique: + 20 armor penetration Passive Unique: Inflict 10% additional phisical spell damage to an enemy below 40% health (15 seconds cooldown) Active POWER UNIT (Unique) : Gain 100% extra bonus AD for calculating spell damage purpose only for 2,5 seconds (75 seconds cooldown). RECHARGE: After Power Unit effect ends, the champ bonus AD is halved for any purpose for 5 seconds
Comment: The power budget of the item is all focused on increase physical spell damage, and the active is a super powerful high risk/High reward choice, because once you activate it, you have to delete champs very fast before you are left in a harmless status for quite some time ** Anti-tank item for AD champs**
(REWORK)
Blade of the Ruined King = Recurve Bow + Kircheis Shard + 1050g = 2800g
AS 45% Lifesteal 5%
Passive Life steal applies to damage dealt by this item's passive. Unique: Basic attacks deal 1,5% of the target's max health + 3% of the target's current health (min 10) in bonus on-hit physical damage (max 60 overall damage vs. minions and monsters). Active BLOOD DEBT (Unique): Basic attacks deal additional 0,4% + (0,4% per 1000HP) of the target's max health for 3 seconds in form of **BLOOD DEBT ** (75 seconds cooldown). The target will not suffer damage immediately, but instead will try to repay the debt for the subsequent 6 seconds through healing and draining all the sources of extra health regen except the base one. After this time, if the blood debt is not repaid, the target will suffer all the damage not repaid + 10% additional damage
Comment: This is a pure anti-tank item, meant to work at his fullest degree against those high HP tanks with super high health regen that are very obnoxious to take down when super fed, while not being very much efficient vs all the other kind of champs. A thing to note is that this item doesn't solve the issue vs tanks alone, but the players that get it have to build other lifesteal items to sustain themselves, and should add to the build a Grevious Wound item to make best use of the active
TL; DR The purpose of these items is to clearly separate the niches of AD assassins relying on AAs, AD assassins relying on spell damage, and the anti-tank niche item. I think these suggested items could pretty well achieve this purpose better than the current itemization
If you have any concern or suggestion, feel free to contribute
Hope you appreciate the work put in
